Spoiler
Scriptname DWRHVNBardTrigScript extends ObjectReference Actor Property DWRHVNRuquie AutoFaction Property BardSingerFaction Auto Event OnTriggerEnter(ObjectReference akActionRef) If(Game.GetPlayer() == true) DWRHVNRuquie.SetFactionRank(BardSingerFaction, 0) EndIfEndEventEvent OnTriggerExit(ObjectReference akActionRef) If(Game.GetPlayer() == true) DWRHVNRuquie.RemoveFromFaction(BardSingerFaction) EndIfEndEvent
I'm trying to only allow a bard to sing while the player is in a certain room... so I'm not sure why this doesn't work. No compiler errors by the way.