I suddely got the urge to try making a pose for Skyrim, which is a totally bad idea since I've failed to do so in Oblivion AND Fallout 3. Nevertheless, I have faith!
Well after reading a handfull of tutorials I've been able to attach my kf file to the Skyrim skeleton! I was super excited and got my hopes to high, because when I converted it to hkx and tried to get it in game the pose wouldn't load anymore (wouldn't play ingame). I'm using http://skyrim.nexusmods.com/mods/1797 for the convertion.
Let's see... Let's look at the things that don't match first.
- After converting a Pinup Pose for Males to kf to compare I've noticed it uses "Quadratic_Key" as it's means of rotation, the file I got after exporting from Blender has "Linear_Key" rotation. Can this be the reason, if so how do I export with Q_K?
- Can it just be that the way I get it ingame is the reason? I'm currently just replacing a pose in "Posers for Men".
I've zipped some files so it's possible to take a closer look. It contains the blender file, the kf and the hkx. It also contains the original hkx that I'm trying to replace.
http://www.4shared.com/rar/zNvVsVsc/Help.html
I could take some pictures if that would be better, but since there is alot of different things to take a screen of, you'd have to specify.
Thank you in advance, would be awesome if I could get this to work finally!
- Kevin