Poses from Blender to Skyrim?

Post » Thu Feb 21, 2013 8:54 am

Hello great people of the forum!

I suddely got the urge to try making a pose for Skyrim, which is a totally bad idea since I've failed to do so in Oblivion AND Fallout 3. Nevertheless, I have faith!

Well after reading a handfull of tutorials I've been able to attach my kf file to the Skyrim skeleton! I was super excited and got my hopes to high, because when I converted it to hkx and tried to get it in game the pose wouldn't load anymore (wouldn't play ingame). I'm using http://skyrim.nexusmods.com/mods/1797 for the convertion.

Let's see... Let's look at the things that don't match first.
  • After converting a Pinup Pose for Males to kf to compare I've noticed it uses "Quadratic_Key" as it's means of rotation, the file I got after exporting from Blender has "Linear_Key" rotation. Can this be the reason, if so how do I export with Q_K?
  • Can it just be that the way I get it ingame is the reason? I'm currently just replacing a pose in "Posers for Men".
Any other things I've missed? Can anyone link tutorials that might help, atm I'm open for anything.

I've zipped some files so it's possible to take a closer look. It contains the blender file, the kf and the hkx. It also contains the original hkx that I'm trying to replace.
http://www.4shared.com/rar/zNvVsVsc/Help.html

I could take some pictures if that would be better, but since there is alot of different things to take a screen of, you'd have to specify.

Thank you in advance, would be awesome if I could get this to work finally!
- Kevin
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Emma Parkinson
 
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