AROP: Dragonborn Edition
Contents:
I) Introduction
II) Mod description
III) Installation
IV) Conflicts and Bugs
V) Coming soon
V) Credits
!!Warning: This mod needs Dragonborn in order to work!!
I
Introduction
This is a series of mods for the Dunmer only. I made this mod for myself primarily, but decided to share it. The mod is mainly for roleplaying purposes. If you wanted to roleplay as a Dunmer wizard with deep roots in the Telvanni, then this mod is for you. If you want be an honorable warrior who comes from a long line of proud Redoran warriors, then this mod is for you.
This mod is basically the same as my AROP mod. The difference is in the type of ancestral ghosts you can summon and bonuses For example: If you are a Dunmer Wizard you can summon one of your Telvanni ancestors to aid you. Thanks to Dragonborn they'll have the proper attire.
II
Telvanni Edition
"The Telvanni think that wisdom confers power, and power confers right." --Great Houses of Morrowind
"House Telvanni matches the disposition of my brother Sotha Sil -- iconoclastic, profane, unconventional." – Vivec
Powers:
Ancestor Worship: Once a day summon an ancestral ghost to fight by your side. The ancestor you summon depends on your level.
Ancestral Ghost (Levels 1-10): A simple farmer of no particular importance. He lived and died peacefully.
Ancestral Mage (Levels 11-20): An ancestor who was taking their first steps into magic. Not yet worthy to join the ranks of House Telvanni.
Ancestral Sorcerer (Levels 21-30): An ancestor who was a considerable mage in life, but not enough to draw the attention of the Telvanni.
Ancestral Wizard (Levels 31-40): An ancestor who became a spellwright of House Telvanni. But made no lasting impact.
Mythical Ancestral Wizard (Levels 41-50): A powerful Telvanni wizard who rose to become Archmagister of House Telvanni, and who's deeds and accomplishments are still talked about amongst the Telvanni. Considered a legend of House Telvanni. It is not known exactly how he died. Some say his apprentice killed him or was assassinated by the Morag Tong, who were acting at the behest of another Telvanni councilor.
Mythical Ancestral Wizard (Levels 51-100): A permanent and more powerful version of the previous wizard. Once you summon him he will stay with you until you banish him or gets killed.
Ancestor's Wrath: Unleash the the fury of your ancestors in an explosion of fire. Fire damage scales according to your level.
Banish Ancestral Ghosts: As the title suggests, banish your summoned ancestors any time.
Traits
Blighted by Fate: Generations of living in Vvardenfells volatile atmosphere. The Dunmer have gained 50% resistance to disease.
Ashborn: Azura's curse has given the Dunmer a 50% resistance to fire.
Harbinger of Destruction: All destruction spells cost 30% less.
Meric Heritage: Due to a Dunmer's Aldmeri heritage, there magicka regenerates 25% faster.
Telvanni Heritage: Due to your Telvanni heritage, all magic skills increase 10% faster.
III
Installation
Install to your Steam/Steamapps/Common/Skyrim directory. Then in the data files menu pick the one you want.
IV
Conflicts and Bugs
Will conflict with either Dunmer, Redoran, Temple and Morag Tong editions of this mod.
For best results please put mod last in load order.
V
Coming Soon
Redoran, Temple and Morag Tong versions of this mod.
VI
Credits
Special thanks to Bethesda for releasing Skyrim and Dragonborn.
To Albinodunmer who gave me inspiration for my original, and who’s ideas this mod is based on.
To everyone who answered my many questions in the Creation Kit forum.
!!Warning: This mod needs Dragonborn in order to work!!
Contents:
I) Introduction
II) Mod description
III) Installation
IV) Conflicts and Bugs
V) Coming soon
V) Credits
!!Warning: This mod needs Dragonborn in order to work!!
I
Introduction
This is a series of mods for the Dunmer only. I made this mod for myself primarily, but decided to share it. The mod is mainly for roleplaying purposes. If you wanted to roleplay as a Dunmer wizard with deep roots in the Telvanni, then this mod is for you. If you want be an honorable warrior who comes from a long line of proud Redoran warriors, then this mod is for you.
This mod is basically the same as my AROP mod. The difference is in the type of ancestral ghosts you can summon and bonuses For example: If you are a Dunmer Wizard you can summon one of your Telvanni ancestors to aid you. Thanks to Dragonborn they'll have the proper attire.
II
Telvanni Edition
"The Telvanni think that wisdom confers power, and power confers right." --Great Houses of Morrowind
"House Telvanni matches the disposition of my brother Sotha Sil -- iconoclastic, profane, unconventional." – Vivec
Powers:
Ancestor Worship: Once a day summon an ancestral ghost to fight by your side. The ancestor you summon depends on your level.
Ancestral Ghost (Levels 1-10): A simple farmer of no particular importance. He lived and died peacefully.
Ancestral Mage (Levels 11-20): An ancestor who was taking their first steps into magic. Not yet worthy to join the ranks of House Telvanni.
Ancestral Sorcerer (Levels 21-30): An ancestor who was a considerable mage in life, but not enough to draw the attention of the Telvanni.
Ancestral Wizard (Levels 31-40): An ancestor who became a spellwright of House Telvanni. But made no lasting impact.
Mythical Ancestral Wizard (Levels 41-50): A powerful Telvanni wizard who rose to become Archmagister of House Telvanni, and who's deeds and accomplishments are still talked about amongst the Telvanni. Considered a legend of House Telvanni. It is not known exactly how he died. Some say his apprentice killed him or was assassinated by the Morag Tong, who were acting at the behest of another Telvanni councilor.
Mythical Ancestral Wizard (Levels 51-100): A permanent and more powerful version of the previous wizard. Once you summon him he will stay with you until you banish him or gets killed.
Ancestor's Wrath: Unleash the the fury of your ancestors in an explosion of fire. Fire damage scales according to your level.
Banish Ancestral Ghosts: As the title suggests, banish your summoned ancestors any time.
Traits
Blighted by Fate: Generations of living in Vvardenfells volatile atmosphere. The Dunmer have gained 50% resistance to disease.
Ashborn: Azura's curse has given the Dunmer a 50% resistance to fire.
Harbinger of Destruction: All destruction spells cost 30% less.
Meric Heritage: Due to a Dunmer's Aldmeri heritage, there magicka regenerates 25% faster.
Telvanni Heritage: Due to your Telvanni heritage, all magic skills increase 10% faster.
III
Installation
Install to your Steam/Steamapps/Common/Skyrim directory. Then in the data files menu pick the one you want.
IV
Conflicts and Bugs
Will conflict with either Dunmer, Redoran, Temple and Morag Tong editions of this mod.
For best results please put mod last in load order.
V
Coming Soon
Redoran, Temple and Morag Tong versions of this mod.
VI
Credits
Special thanks to Bethesda for releasing Skyrim and Dragonborn.
To Albinodunmer who gave me inspiration for my original, and who’s ideas this mod is based on.
To everyone who answered my many questions in the Creation Kit forum.
!!Warning: This mod needs Dragonborn in order to work!!
You can get it http://skyrim.nexusmods.com/mods/32102