My Idea on First-Person View - Simple (Temporary) Solution?

Post » Sat Feb 23, 2013 11:37 pm

About a week ago, when the quote on First-Person View from Mr. Firor swarmed the boards (my timeline may be slightly off though) - I got an idea!

How will the first and third-person perspectives differ from mainline Elder Scrolls games to better suit an MMO?

"We are still working on this system, but as it stands right now, we have first and third person support, just like in any other Elder Scrolls game. The only difference is that you don't see your hands and weapons in first-person mode.

... and rage was had at this news, we all saw it. However, that whole thing with "you don't see your hands nor weapons" stuck to me. I understand that it looks immensely better if you have designated animations for First-Person View. But merely letting everything fade out when you zoom into FPV, not only is it hideous, but it also seemed silly to me. You could get a great level of immersion (with weapons visible) if you instead improved the camera when it's in your face. There-as, I dusted off my old 3D-modeling "skills" to show you what I mean. ... I do warn you though, I'm not good. At all.

http://www.youtube.com/watch?v=e-UFvGdZ6cs

So first I rendered it from the Third-person view (sort of to the side, as we've seen in most gameplay videos), and afterwards I slammed the camera into his face and re-rendered. Now it's the same scene, and I arranged it to look "alright" from a third-person perspective, but then I tried it from the first-person and I was surprisingly pleased. Even though it's terribly made (actually that's the first time I've done an animation - the more you know).

My point being, I think they could get away with a "cheap" version of FPV like this until they make a dedicated set of animations for it. If that ever happens...

What do you guys think?

(I will now take all badmouth-talk for my poor animating.)
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Samantha Mitchell
 
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Post » Sun Feb 24, 2013 12:57 am

that looked pretty dang good for a first animation.

ZOS, imo, should have been able to do at least something as simple as that.
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Invasion's
 
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Post » Sat Feb 23, 2013 5:24 pm

Lol, you get a bump for effort. I'd play it.

Although I have to say that I could really care less if FPV was in or not. I'm not going to use it ever as it would put me at a disadvantage over those in 3rd person.
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Roberto Gaeta
 
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Post » Sat Feb 23, 2013 1:09 pm

If Bethesda can do both views, just like they've done in Morrowind, Oblivion and Skyrim then these Zenimax clowns can do it. 6 years to develop this game, who's directing them?
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Sophie Louise Edge
 
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Post » Sun Feb 24, 2013 1:47 am

It looks better than the current in game FPPOV weapon animations.

TES first person animations look like you're that kid with his arms in tight pounding his fists in the air.

Or Technoviking.
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Nick Jase Mason
 
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