My goal is, basically, to create a mod "addon" that removes certain objects from a mod, so that they can be turned on or off just by installing/uninstalling this "addon". (not really an ADDon, since it actually subtracts, but... I hope you get the point.)
I was watching a few videos on how to clean mods and masters, and when looking into TESVedit and seeing how mods override each other's coinciding information by the Rule of One, it occurred to me that I could potentially achieve this somehow. So, in theory, I was thinking that by creating my own data file with information to eliminate the mannequins from a house would work.
Now my problem is, the way I'm doing it doesn't work. I created a new data file and set it as active, and then either deleted the mannequins or moved and disabled them, and then I saved. But these changes didn't get saved in my data file, and when I looked at it in TESVedit, not only there's no information about those changes in it, it also doesn't depend on the actual mod (its only master is skyrim.esm).
I have a feeling I'm missing something rather basic here, but I've been googling around for hours and I can't find anything related to this. I might be using the wrong terminology in my searches... I don't know.
And I was wondering if anyone here could help me out with this.