I wish the radiant AI was more prominent

Post » Sun Feb 24, 2013 3:08 pm

I've noticed that in Skyrim as a whole that the Radiant AI is not as prominent as it was in Oblivion. In Oblivion I remember that there was one character, and orsimer that I can't remember his name, would live his life as normal, on thurasdays he would go to the local tavern in the Imerial city and then go home, wake up at 6 at breakfast and all this stuff, once a month he would go on a pilgramage to somewere.

In skyrim I don't see nor hear about this detail of the AI. I don't go to find an AI and find out that every week on Friday they go and visit their friend in another city like "Quille-Weave" from Anvil would go and visit her friend in... ummm Chvosirhjugtioj (I gave up with spelling) but I never see that.

How this relates to Hearthfire is that it would be awesome if the Radiant AI made a suppertime were the whole family, except dragonborn would sit down and eat, maybe talk a bit, kids went to bed at 7 or whatever, I mean if you can have an orc do a pilgramage every month why can't they do that?

so do you guys think that Radiant AI has been turned down by allot in Skyrim? Would you want a more stable family life scheduled?
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Tiffany Castillo
 
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Post » Sun Feb 24, 2013 7:40 am

Cyrodiil in the third era, apart from the Oblivion Gates, was a much friendlier, safer place than Skyrim is now. Very few people risk travelling in Skyrim because of the war, bandits, vampires, not to mention the much harsher climate.

Radiant AI in terms of random NPC conversations hasn't gone, it's just more refined. In the CK you can't do generic NPC with generic NPC conversations anymore, they have to be specific to the different actors. So like while Oblivion had a pool of wonderful hello, mudcrab topics and goodbye statements, Skyrim doesn't have this. It has much more specific, slightly more scripted NPC interactions, like Nazeem's sarcastic conversations at the marketplace in Whiterun. While I agree it does seem like less interaction (as it is), http://www.youtube.com/watch?v=2KU5fXUx4N4&list=UL.

And I do think that the idea of more home interactions (like dinner table chats and such) is really cool. It's just a lot more difficult to do. If you want actor A to go to chapel B on a Friday at 10am, then you just set that. However when the home, actors and location can vary, you have to get into the area of using dynamic aliases, which is a lot more difficult.
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FITTAS
 
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Post » Sun Feb 24, 2013 10:11 am

Wow, never thought about that. To tell the truth, I had forgotten that feature. Some NPC's in Skyrim have schedules, but you don't know it unless you have a reason to watch them for a while to see it, or you look that NPC up on the UESP for some reason. I like your idea as it would relate to Hearthfire! :)
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Becky Palmer
 
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Post » Sun Feb 24, 2013 4:32 pm

Cyrodiil in the third era, apart from the Oblivion Gates, was a much friendlier, safer place than Skyrim is now. Very few people risk travelling in Skyrim because of the war, bandits, vampires, not to mention the much harsher climate.

Radiant AI in terms of random NPC conversations hasn't gone, it's just more refined. In the CK you can't do generic NPC with generic NPC conversations anymore, they have to be specific to the different actors. So like while Oblivion had a pool of wonderful hello, mudcrab topics and goodbye statements, Skyrim doesn't have this. It has much more specific, slightly more scripted NPC interactions, like Nazeem's sarcastic conversations at the marketplace in Whiterun. While I agree it does seem like less interaction (as it is), http://www.youtube.com/watch?v=2KU5fXUx4N4&list=UL.

And I do think that the idea of more home interactions (like dinner table chats and such) is really cool. It's just a lot more difficult to do. If you want actor A to go to chapel B on a Friday at 10am, then you just set that. However when the home, actors and location can vary, you have to get into the area of using dynamic aliases, which is a lot more difficult.

not sure what your going on about lol but to kinda relate somethign else to that, the guards in Skyrim svck! I mean in Oblivion you could ask them for directions, you could get rumors because, I mean they were the best, they over hear convosations more than anyone else but in Skyrim they just give lame 1 liners... why did Bethesda do this? Why make the guards pointless?
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chirsty aggas
 
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Post » Sun Feb 24, 2013 6:48 am

Your family does have a rudimentary schedule, it just doesn't seem all that great because the schedules don't usually intersect. Like, your spouse is programmed to be inside at certain times, go outside at certain times, come back in around 5 and cook until 7, sandbox around the house indoors for awhile, then go to bed around 10 (or maybe 11, I forget) and wake up at 7 am. Your kids go to bed at 9, they go out and play at certain times, then come in for "lunch" around midday (and will actually sit at the table), then go back outside, then come in around 7 and sandbox around the house until bedtime. So they're all doing certain things at certain times, but they just kinda walk past each other. It'd be nice if, as you say, both your spouse and kids were programmed to sit down at the table at, say, 6pm, rather than your kids sitting down (as they do) and your spouse sandboxing around the kitchen. It'd at least give the illusion that they're actually interacting, rather than each of them just keeping their own schedules.
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Marta Wolko
 
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