The first one being this:
I'm trying to use the Thieves guild hidden back entrance coffin in my home(cave). I've set it up exactly like the real one. Now I'm guessing that the script that is used has an entry that prevents it from opening until you join the thieves guild. I've looked at the script itself, and while I can't understand script very well if at all, I didn't' notice any reference to this condition. Is it possible the script name itself just needs to be changed? Bout to test this myself in a second but If I'm wrong I could use some help figuring this out.
Second:
I have another secret entrance that is a typical hidden cave wall that raises. Initially you would link it to a pull chain which I have been successful in pulling off. Well I wanted the switch to be a little more hidden. So I thought, hey, why not link it to a stone button. I found one thats called TrapStoneButton, but when I set it up I've found that if its placed on a wall it acts like a trap switch were you run into it to activate. And for whatever reason if I put it on say a sarcophagus it acts like a button....I have tried putting a collision sphere around the button, it stops the activation by touch, but I can't get it to activate as a button.
I have been at this for a good 24hrs now.....so any hint or insight or help would be much appreciated.