{Suggestion}New Game modes : MP

Post » Mon Feb 25, 2013 2:33 pm

Good day
This is my first thread on this forum and I have been a great fan of these type of games all my life.Deus ex,Bioshock,Thief,Half-life etc,I think I underrated this game a lot , now it is one of my favorite games off all time.I really enjoyed it but there doesn`t seem to be as much (there is plenty all ready) to keep me coming back for anymore.I did finish this game more than 5 times now however.
The Trials add-on looks really exciting.

First don`t read this if you haven`t played the SP it might contain slight game mechanic spoilers(Ability names)
Now I want to make a suggestion and I know people will shun me for this,but I cannot exclaim how much this game could benefit from a multi-player and or LAN.I kept thinking about it while I played the SP.
My suggestion is 6 types of game modes for a DLC MP :

1.Selective Death Match : In the MP game lobby the host/server can set via tick boxes which mutual abilities and their level and which weapons apply to the game.For instance I host and say no ranged weapons only melee and level 2 Blink ability for all players.(Imagine how ninja that would be)
Or I set ranged weapons + devouring Swarm lvl 1 no all the players try and stand on top of objects so the rats can`t get to them while they shoot each other :D Maybe I have ticked Wind blast and that would result in players trying to blast each other off their high posts.
The dynamic off this game can change so much with different game ability lay out combinations.Imagine!

2.Selective Team death match : Exactly the same as what I mentioned above but just now you are part of a team that looks a bit different than the assassins of the other team.

3. Resource Death match : The hosts/server decides how many Coin ,Bone charms and Runes each player gets prior the match.(A count time timer is added to notify players when the game starts)Players can allocate their Bone Charms or Runes to any ability as they choose and buy any item as they see fit with their set amount off coin.Or they can keep it and see what enemy has what ability and item choice and then strategically select their options.Or keep it for tournament matches when these resources are accumulative(Like Counter-Strike).No brainer.

4.Team Resource death match : Same as above but each team gets a set amount of Bone charms ,runes and Coins,which can be split as the team sees fit.(Communication) is key because certain players might need more for certain items or abilities but they must try and balance the team as much as possibly.(a greedy team player will only help his team lose)
One person can buy traps and grenades and such but use no abilities and give up his share of the Runes to a team mate,another team mate could use a different abilities for different tactics.Its all very versatile in my opinion and can be so much fun , to see what the other team comes up with)
Again this can be tournament with accumulative resources over more than one game(map)

5.Nihilism(Death match and Team death match) : In these to modes you start with nothing but its a game mode that allows you to play with your permanent custom tailored character.
Each other game mode you play gives you coin ,until you can buy Bone charms ,Runes or weapons then upgrade an ability or change your bone charms layout.You also lvl with each game /kill /win which gives you runes and charms and perhaps cosmetic items.(more about that later)
Each map also has a random generated rune somewhere.Your character never reset but can only be played in this mode and an optional mode of Hunt for the exiled.

6.Hunt of the exiled (Tournament) : This mode is like last man standing and meant to be played over a few rounds(same or different maps).
One player (Assassin) is pit up against all the other players who are the Guards.Death is permanent per game/map.The Assassin starts with only one weapon and 1 lvl of blink,however their are runes(1 or 2) and bone charms scattered on the map.(The assassin or Guards can pick them up)But only the Assassin player can upgrade an ability with it.
This will create tension for the player to upgrade himself or risk getting killed while upgrading so it is much about choices.If the Assassin win without upgrading he can upgrade for the next round.
If the assassin dies not using it ,the rune will be discarded.If the Guard team wins and a guard has a Rune or Bone charm,it gets stashed away for him until he becomes the Assassin.To become the assassin for the next round you must be the person who lands the kill on him.Teams that win round get extra Coin.
This can be a fun game mode to truly see who is the better assassin amongst friends.

Also all these game modes can open doors for cosmetic items(Suits,Cloaks,Masks) and new weapons and skins,to tell assassins apart.

Thank you for reading and feedback welcome,this is for open discussion.
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