This is just my personal impression: MMOs in general seem to be drifting (leaping?) to every character being comparable to every other. I remember the old days when my Meat-Shield of a tank could svck up more damage than anybody but his DPS blew sticky wet marshmallow chunks - but that was the point, right? I was expected to be a master of Aggro, not one of the flame-slinging DPS gunners. But then came the waves of QQ like why plate-covered damage sponges didn't stealth like a thief or throw heat like a clothie mage. Pretty soon thieves were stealth-tanking and tanks are doing whirlwind-o-death axe attacks. Every class did everything pretty much equally. On the good side, it cut down on "we can't raid because we don't have a tank" (or healer, or whatever) but -- and maybe this is just me -- it seems like characters lost their distinctiveness. I didn't give a hoot about failing to out-DPS the healer as long as nobody in my party died; I had a job and I was fairly good at it.
What do y'all think? Guild Wars 2 declared the death of the Holy Trinity (healer/tank/deeps) as a great thing, but personally I kinda liked some give-and-take with abilities. Will the TESO system lead players to create more generalist characters or more specialized builds? Or will it (and to me this would be asweome) be flexible enough to let players choose for themselves? Could the idea of "class" simply fade away in the MMO model and let us simply choose from a wide array of skills like we do in Skyrim?
As a side question: Would an easy re-spec capability make it easier for groups to configure on-the-fly so I might want to tank one day but deeps another on the same character?
Jus' pondering, wondered what everybody else thought. Going nuts with anticipation...
