TESO has already said they want top end gear to be obtained from not only PvE or PvP but from a mixture of both as well as crafting and purchasing. They also said they want crafting to play a bigger part of the game.
So could it be possible that we will see not see bosses only dropping gear but also rare high level crafting materials. In the case of dragon armor/weapons how are we going to acquire the mats for them (assuming that TESO uses the same armors found in previous Elder Scrolls Game), its very possible that TESO plan is to make them only accessible in raid content (either slaying dragons as raid bosses or clearing bosses for their caches) and then take it to a crafter and have them either craft new armor or upgrade pre-existing gear. I wouldnt be surprised if we started raiding with Glass/Ebony level gear and Tier 1 would be the gathering of Dragon/Daedric materials to make basic Dragon/Daedric eqiupment and the following tiers being used to improve existing pieces.
This could also be extended to PvP, taking over a Keep or Fort would yield a cache for players to divide among the group and those mats be put towards upgrading gear as well.
I do realize this is not in keeping with previous MMOs but it does seem like it would fit in the style in which previous Elder Scrolls games have been made.
For one armor and weapons have been pretty standard in appearance. There are very few unique designs found in Elder Scroll games.
Also the crafting in Skryim kinda eludes to upgrading armors and weapons with the addition of the work bench and sharpening stone. To translate that from a single player game (where upgrading to max efficiency was done through maxing your blacksmithing skill to as high as it could go) it could changed so that exotic/rare materials could be used to improve gear. This would give crafters more involvement in the game, they wouldnt be left to just making little bonuses (like sockets, belt buckles, armor kits) that previous MMOs did to make the crafters somewhat involved after the initial raid level.
This would also go back to TESO's goal of diversifying how Maxed Gear is obtained. Sure some gear would still be found in Raid Enviroments and some gear be bought with PvP currency (whether its honor or whatever they choice to call it) but there would be that little niche that would have players seek out crafters to make those other pieces.
Another thing having these rare materials be drops off of Raid Bosses would be that it keeps raid content desirable/viable longer. Guilds that clear content quickly will be able to use mats to create off spec pieces or sell mats on the open market. It would make it easier to go back to old content if raid groups need to gear new players.
I know for me one of the things that makes content stale is when the majority of gear gets trashed because its either a more commen piece or the raid team is already geared out.