Castle Dour - EXterior doesn't match with interior.

Post » Thu Feb 28, 2013 10:28 pm

Every time I've entered Castle Dour in Solitude I've noticed that something simply doesn't add up, so I decided to investigate. What I found is rather shocking considering Betheseda is suppose to be a successful company. The exterior of the Castle Dour main entrace (the building as shown on the outside so to say) is much smaller than the inside, so basicly the inside of the castle doesn't match in height nor width. ALSO, the same case goes with the upper part of the castle, where the general sleeps, if you look on the outside and then on the inside you notice that his quarters is placed much lower than what the outside of the castle shows.
So basicly there is no logic with how the noob develpoers have placed the interior compared to the exterior.

The same thing goes with the Divine Temple. The main door is placed in the middle when seen on the outside, but on the inside it's placed on the right (left if you're facing away from the door). This is strenghtened by the fact that the door is placed in the middle of two windows looking from the outside, but on the inside the door is placed below one of the windows.
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Ron
 
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Post » Fri Mar 01, 2013 5:57 am

The interiors of most cells are generally much, much bigger than the physical exterior models. It's been this way since Morrowind.

I'd hardly call them "noob" developers as it's mostly a design choice. Not having to be constrained by the physical limits of the exterior mesh means you can be much more creative with the inside.
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Sunnii Bebiieh
 
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Post » Thu Feb 28, 2013 2:04 pm

Considering that most towns/cities in Skyrim seem empty, it might be a good idea to increase the size of the exterior structure.
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Sarah Unwin
 
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Post » Thu Feb 28, 2013 3:35 pm

The interiors of most cells are generally much, much bigger than the physical exterior models. It's been this way since Morrowind.

I'd hardly call them "noob" developers as it's mostly a design choice. Not having to be constrained by the physical limits of the exterior mesh means you can be much more creative with the inside.
Maybe the use of ''noob'' was a bit exaggerated, but the most buildings I've investigated does actually add up. All the ''regular'' houses does, the solitude palace, Dragonsreach etc etc..
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Annika Marziniak
 
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Post » Fri Mar 01, 2013 5:45 am

Considering that most towns/cities in Skyrim seem empty, it might be a good idea to increase the size of the exterior structure.
Couldn't agree more. The thing I do not understand is WHY, really. I mean, if they want to be creative with the interior as SomeWelshGuy said, why not just design the exterior AFTER the interior so they actually match. Imo, this is something gamebreaking considering there is no LOGIC.
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Richard Thompson
 
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