Custom spell delivery methods

Post » Fri Mar 01, 2013 4:14 am

I'm brand new to modding, just starting today. I'm trying to change Vampiric Drain. First I'm getting rid of the absorb health effect, and trying to make it act more like Equilibrium, but with damage on target. I changed PlayerVampireAbsorbHealthConcAimed to be a value modifier affecting health instead of health absorb. Is there a way to make a spell with the "Aimed" delivery method damage the targets health, also have restore health on self? The reasoning behind this is I'm hoping to up the damage on Vampiric Drain, while maintaining balance by only healing half the damage dealt.

If this isn't possible, is there a way to modify the absorb health effect to only heal half the damage done? Any and all help is very appreciated!
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claire ley
 
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Post » Fri Mar 01, 2013 5:12 am

you could make a script attached to the vampiric drain MGEF

use Event OnEffectStart to trigger the healing spell.

Not sure if you want the healing spell to be a constant effect or fire and forget archetype, I think both would actually work, but the spell archetype would linger for the duration of the effect, whereas constant effect would require you to dispel it.
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Samantha hulme
 
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