» Tue Mar 12, 2013 1:26 am
From what I read, it sounds like they might have a potion system in place similiar to the one seen in Path of Exile (you have 5 potions in your 'belt' that you can slot with magic/health/both/or a number of buffs to speed. etc. and they fill up as you kill/damage monsters). Which could be good or bad. I don't want to see people just potion spamming in PvP. But I think a very limited number of potions used this way could be awesome and really make for a very unfogiving PvP experience (in a good way, to me at least).
Also, it sounds like the way weapons work is VERY similiar to Guild Wars 2 in that each weapon has a specific set of skills and you are limitied to that weapon type if you want to use those skills. Personally, I hated that in Guild wars 2. I don't like being limitied to certain weapons to do certain roles. I was my skillbar to dictate what role I am playing, not my weapon. Hopefully they have some way to work around this and not completely bottleneck our choice of weapons.
This is all just pure speculation on my part so who really knows. What do you guys think?
Edit: Also, about the dungeon. They were all Lvl 12(ish) running a lvl 12 dungeon. I know everyone will hate me for using this anology, but here it goes. In WoW, I could run Black Fathom Deeps (a low lvl dungoen) and tank with my shaman wearing leather and a shield easily. Trying something similar in a high lvl dungeon I would get steamrolled no matter what. Point being, having a bunch of hybrids, off class specs rolling though a low lvl dungeon easily doesn't prove anything, it most certainly does not prove that those same characters, assuming they continued on the same off class spec, would not be steamrolled in a higher lvl dungeon because they are gimped in end game.