MMO pvp is one of the hardest sub games that developers produce within their persistent worlds. The main problem is PVE players are not good (generally speaking)and particularly do not like pvp. Yes you read it right the majority of players do not actually like pvp, they pretend they do and then they voice their opinion for changes(swg=fail). Hear me out. I know this is hard to believe but I can explain why.
Have you ever been in a vent channel with a guild mate that is great in pvp? They hardly ever yell, smash keyboard and spout racist obscenities. Rather, they in fact are calm, collective and communicate instructions very well. They accept the fact that they may die a certain percentage of the time and always have a positive k/d or w/l ratio in which the latter seems more important.
The one thing almost every mmo does right in PVE is giving each player in their own right the god complex. What I mean is they build you up to be all powerful. For instance, you as the player evidently feel this when unleashing that "level 100 hurricane fire breathing dragon shadow that envelopes the screen," and watch all the npc's in sight flapping and flailing. All gamers find this very enjoyable and crave it . This simple fact is the exact problem with pvp!
Players in general become just one of the multitude of players with the same epic'ness type spell which makes it visually appeasing but a dime a dozen. And you know what? Usually there is someone there that does it better then you. For the next 100 matches if you're not in a premade, you end up the one flapping and flailing. All that powerfulness ends up worthless...
So what do you do as the developer to make sure each player feel epic, important and powerful? How do you solve so many mmo's fundamental problems with pvp? Well PvEvP of course!!!
That's right PvEvP!!! Imagine a player taking down hundreds of foes to his death and it not be an assist from a teammate. Pro's are probably thinking I already do this but the others are already looking for aim bots. You know what I mean.
PvEvP is when you have two sides fighting were players are champions in an npc bot war. For instance, castles (substitute castle for cave, forest, mountains etc.) on two sides spewing soldiers like LoL's creepers or Mount& blades castle sieges. Even if the player is the only one in the warzone, he along with bots can fight. So imagine 8/16/32 players with a never ending stream of bots. When archers fire a volley, when a sorcerer fires a nuke or even when a smasher cyclone flurries a war hammer, multitudes of things are demolished, impaled and flattened respectively. In this solution you could actually just watch from afar and be amazed at the war ensuing.
-This makes each player type useful
-This makes each player feel powerful
-The satisfaction of cutting down bots can alleviate or balance the negative psychological effect of the players death
-This will help with different player awareness levels (I'm new which way do I go? What should I be doing?)
-works in open world (think rift) (however I highly advise against it)
-the possibilities become endless
-as mentioned LoL and mount & blade have proven this is by far the best way to approach pvp in an mmo
This solution will definitely hit the middle of the bell curve and can be a very lucrative addition instead of a development nightmare.
DISCUSS!!!!