Dear ZOS, Raiding is a Priority: Pt III

Post » Thu Mar 21, 2013 5:18 am

This is the 3rd thread about Raiding and it's priority in ESO. Some of the members of the MMO community are passionate about their desire to see scripted PvE raid encounters in ESO, much like those seen in EQ2, Rift, LOTRO, and WoW. To read the original article, click the link below. I will list all past threads and conversations on the topic below.

It's obvious others feel very strongly about the subject. Check out the threads below.
http://www.gamesas.com/topic/1450632-dear-zos-raiding-is-a-priority/
http://www.gamesas.com/topic/1450651-why-no-raids-is-a-bad-thing/
http://www.gamesas.com/topic/1450601-poll-no-pve-raids-in-eso/
http://www.gamesas.com/topic/1450717-pve-content/
http://www.gamesas.com/topic/1450770-no-raids/


Before posting on this thread, try to refrain from trolling or flaming. Everyone has their own opinion.

Read the original thread below:
http://www.gamesas.com/topic/1450632-dear-zos-raiding-is-a-priority/ - 1st Thread
http://www.gamesas.com/topic/1450710-dear-zos-raiding-is-a-priority-pt-ii/ - 2nd Thread
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jess hughes
 
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Post » Thu Mar 21, 2013 11:02 am

Stop doing this, they keep locking the threads for a reason. Only a select few want Raiding and Endgame does not equal raiding.
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Kat Stewart
 
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Post » Wed Mar 20, 2013 10:23 pm

Stop doing this, they keep locking the threads for a reason. Only a select few want Raiding and Endgame does not equal raiding.

They locked the other thread because it his the 200 post cap, not because of duplicate threads (if you don't believe me, check the threads). I'm just creating an organized location to discuss raiding in ESO. Just because you view the population that want raiding as a select few, doesn't mean the topic is any less important to discuss. I also disagree with you sentiment that only a small group of people want it.
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Chloe Mayo
 
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Post » Thu Mar 21, 2013 11:06 am

Posted this in another thread but it still applies here.

If you want to evolve MMO's you do so by making improvements to existing mechanics. Yeah you can add some new ideas but removing things isn't really evolving it or making it better, its just making it different.

I want to play a better MMO than I have before, not just simply a different one.

That I think is where my concern with this comes in. Make raids better and improve the mechanics around them, don't just gut it from the game wholesale for the sake for change. Make it better not remove it.
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gemma king
 
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Post » Thu Mar 21, 2013 4:00 am

a mod did close my thread and redirect me to this string.

I cant really see any more useful discussion taking place, its kind of got to a climix and everyone is just starting to repeat old versions of the for and against arguments.

WoW kiddies who dont know anything other than PvE Raiding endgame want raids, yeah i get it... move on.

RvR end-game will show you whats up and turn your into Pinocchio... a real boy.
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Kayleigh Mcneil
 
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Post » Thu Mar 21, 2013 2:03 am

I understand where you are coming from, but you shouldn't be rewarded for not putting effort in. It's basic psychology; positive reinforcement and rewards. While I do understand where you are coming from, that doesn't mean you should punish the huge player base that arguably is what keeps games breathing.

I remember when I first started to play WoW in vanilla and was a SUPER terrible priest. I just was derping around and having fun. Then I saw this priest standing in Orgrimmar in Transcendence gear and thought to myself, "Holy hell, she looks awesome. I need to be like her." And I slowly improved, and put more time into it - nothing crazy, only 2-3 hours on Fridays and Saturdays. In the end I was rewarded with gear, which is sort of the way MMOs work. It's the way life works. We are rewarded for our success and for putting in the time and effort to get things.

As to that: Raiding has not always been that way. If you look back at vanilla WoW and TBC the steps were there permanently. Looking at WoW from Wrath on is a terrible model for raiding and gear ladders. Back in TBC I did Karazhan SO much. It was the first step for raiders, and stayed relevant throughout the entire expansion. If ZOS can replicate that, making it more of a stepping-stone system instead of a grind that people are now used to I think a large part of the people against raiding would be really surprised at how amazing it can be. I had more fun running Karazhan on my alts with friends than I did doing anything else in WoW.

But what people don't understand: Games do not last without raiders. Look at GW2 and TOR. Their populations have dwindled down to sad amounts. WoW is still going strong because of raiding. People might say they don't like it, but I think they would prefer to have that than have a dead game.

I'm not against raids, I'm against raid style that we have now where it is instanced, static, pre-scripted events. To me that is boring, I have did it far too much. In essence I want a different style of raid. I want raids similar to Darkness Falls, or Tower of Insolence with some use of the more advanced AI they seem to be working on. Also who says that the other ways of play are not putting in effort. There are also other ways to reward something than gear, such as achievements, titles, cosmetics, etc. By having the gear equal and non progressive (vertically, I have outlined how to have progressive raids with horizontal gear progression, but it was pretty much shot down with statements that no one would do them) across all play styles, you can have the raids rely more on skill and design them to be difficult without resorting to inflating numbers. This fundamentally prevents what happened to WoW which is power creep.

BTW TOR has Raids, it has quite a few for how young it is. If anything that is just proof that raiding alone doesn't keep people nor does GW2 and TOR show that raiding is needed to keep people.


And now for some comments to the things said right before it was closed.

Lycrates: GW2 still has packed servers and people getting forced into the overflows. I would not call that a failure.

Pangscar: There was a poster above you that just flat out said that vertical progression of gear was needed for his raiding, so yes there are people that are against changing things.
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Danielle Brown
 
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Post » Thu Mar 21, 2013 6:14 am

Stop doing this, they keep locking the threads for a reason. Only a select few want Raiding and Endgame does not equal raiding.

Um, no they are allowing one thread on the topic, they just don't want multiple threads on the topic. This continuing thread is the one allowed. All outside it are locked.


Last time I check the GW2 gameworlds they were empty. I could not call that a sucessful thriving game.

Last time I checked I had overflow. Many different times. It's not just my realm either. Stop with the "failure" talk. It's simply NOT true.

But again, the reason why bringing GW2 as a game that has no raids and is fine does not work with ESO is because ESO is not trying to be that type of game. It sounds like to do want to appeal to the hardcoe. And I do feel that raids or some type of raid like content would help the game if it's a sub model. I'm saying this as someone who does NOT raid anymore. If the game ends up having no raids, it's not a big deal to me. But I think the more variety the game has the better.
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Jeneene Hunte
 
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Post » Thu Mar 21, 2013 1:39 am

Posted this in another thread but it still applies here.

If you want to evolve MMO's you do so by making improvements to existing mechanics. Yeah you can add some new ideas but removing things isn't really evolving it or making it better, its just making it different.

I want to play a better MMO than I have before, not just simply a different one.

That I think is where my concern with this comes in. Make raids better and improve the mechanics around them, don't just gut it from the game wholesale for the sake for change. Make it better not remove it.

I'd love to see ZOS do something different with their raiding system (if they implement it), I think the Tier'd gear system is bland, and little outdated. I'd also like to see gear last, and not get replaced with each new content patch.
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Naazhe Perezz
 
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Post » Thu Mar 21, 2013 11:48 am

Stop doing this, they keep locking the threads for a reason. Only a select few want Raiding and Endgame does not equal raiding.

Ignoring the fact you don't understand why it was locked (post cap), it is not a select few. From the unofficial official poll on these forums, 30%~ want raiding. That is not a "select few."
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RAww DInsaww
 
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Post » Thu Mar 21, 2013 9:46 am

Posted this in another thread but it still applies here.

If you want to evolve MMO's you do so by making improvements to existing mechanics. Yeah you can add some new ideas but removing things isn't really evolving it or making it better, its just making it different.

I want to play a better MMO than I have before, not just simply a different one.

That I think is where my concern with this comes in. Make raids better and improve the mechanics around them, don't just gut it from the game wholesale for the sake for change. Make it better not remove it.

Then again, they did remove the "traditional mmo-combat" from this game and replaced it with an action based combat.

Would you have prefered them NOT to remove the "traditional" WoW style combat?
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Silvia Gil
 
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Post » Thu Mar 21, 2013 10:27 am

almost no mmos have raids at start. they normaly come in to the game later on when ppl starts to bea ready for it.
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Lynne Hinton
 
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Post » Thu Mar 21, 2013 1:46 am

Stop doing this, they keep locking the threads for a reason. Only a select few want Raiding and Endgame does not equal raiding.

They lock the threads because they reach their limit, no one is forcing you to partake in this debate. :down:
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Jonny
 
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Post » Thu Mar 21, 2013 2:40 am

Then again, they did remove the "traditional mmo-combat" from this game and replaced it with an action based combat.

Would you have prefered them NOT to remove the "traditional" WoW style combat?

Changing the combat is something I'm excited about, and it's nice to see the mmo genre changing and adapting to the market; however, there needs to be content for those groups of people who want to enjoy competitive raiding. If ZOS has a new fancy way of doing it, great.. but I don't see many issues with the system.

I would like to know if anyone has an alternative to raiding progression that will adhere to the wants and desires of players like myself.
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Pawel Platek
 
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Post » Thu Mar 21, 2013 10:47 am

I'm not against raids, I'm against raid style that we have now where it is instanced, static, pre-scripted events. To me that is boring, I have did it far too much. In essence I want a different style of raid. I want raids similar to Darkness Falls, or Tower of Insolence with some use of the more advanced AI they seem to be working on. Also who says that the other ways of play are not putting in effort. There are also other ways to reward something than gear, such as achievements, titles, cosmetics, etc. By having the gear equal and non progressive (vertically, I have outlined how to have progressive raids with horizontal gear progression, but it was pretty much shot down with statements that no one would do them) across all play styles, you can have the raids rely more on skill and design them to be difficult without resorting to inflating numbers. This fundamentally prevents what happened to WoW which is power creep.

BTW TOR has Raids, it has quite a few for how young it is. If anything that is just proof that raiding alone doesn't keep people nor does GW2 and TOR show that raiding is needed to keep people.


And now for some comments to the things said right before it was closed.

Lycrates: GW2 still has packed servers and people getting forced into the overflows. I would not call that a failure.

Pangscar: There was a poster above you that just flat out said that vertical progression of gear was needed for his raiding, so yes there are people that are against changing things.

Exactly, you want raiding then do it in the open world. Instanced raiding is the single most asanine gaming system ever invented because having to schedule to play a video game is STUPID.

As I stated in my other thread: And last but not least, since when does Raiding = Elder Scrolls? Color me stupefied but prior to this the big negative was the game wasn't elder scrolls enough and now you want it to be further from elder scrolls? News flash, Raiding doesnt equal endgame. It is nothing more then a carrot on a stick to keep players subscribed.
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GEo LIme
 
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Post » Thu Mar 21, 2013 12:13 pm

almost no mmos have raids at start. they normaly come in to the game later on when ppl starts to bea ready for it.

This is simply untrue. No AAA mmo launches with out raids, and maintains a large amount of their player base. I'm not saying it's just raids either, the mmo's need to adhere to everyone, this means raiding, pvp, crafting, and solo play.

As I stated in my other thread: And last but not least, since when does Raiding = Elder Scrolls? Color me stupefied but prior to this the big negative was the game wasn't elder scrolls enough and now you want it to be further from elder scrolls? News flash, Raiding doesnt equal endgame. It is nothing more then a carrot on a stick to keep players subscribed.

I never viewed keeping players subscribed as a bad thing, also.. this game is an mmo as well as an Elder Scrolls game. Since when were past TES games multiplayer, or had pvp? There are many things they're doing different in this game because it's an mmo.
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Blackdrak
 
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Post » Wed Mar 20, 2013 11:59 pm

Then again, they did remove the "traditional mmo-combat" from this game and replaced it with an action based combat.

Would you have prefered them NOT to remove the "traditional" WoW style combat?

That wasn't removing MMO combat, that is improving it. There is still an action bar with abilities to activate, and the ability to target enemies, but it was improved by adding a more action feel to it from the single player games, ie Aiming and not cooldown based but resource based combat.
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ashleigh bryden
 
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