1. What does TESO currently offer as endgame?
Personally, I know of the adventure zones, which will apparently not be in at launch?
These seem like quasi-raids where you can bring a group of any size into an instance and fight 'random' encounters in the wilderness.
I won't include dungeons, PvP, or questing in enemy factions to endgame. Why?
Because dungeons and PvP are all available throughout the game, and don't set the endgame experience apart particularly from the rest.
As for questing in enemy factions, that's a one time thing. Once done, that experience won't be a regular thing.
Now, as the game launches, the things that I've mentioned are most likely more than enough to keep us entertained for a couple of months.
It's all new, and until we learn how the system works it'll be pretty difficult too.
2. Is the endgame content enough? (Adventure zones, post-launch, I guess.)
Personally, I feel that the most important thing is for the world to feel alive. If they design a living, breathing world with things you can do on a regular basis,
then I'm good. Just like IRL (work, live, have fun, etc..) Now, the problem for me lies in the fact that they probably won't focus that much on the 'living world'- aspect.
Hardly any MMO developer does.
So for me it's rather uncertain what I'll actually do once I hit level 50 and finish the first batch of content. Am I expected to keep doing normal dungeons and PvP in Cyrodiil until the first expansion?
Whatever the content is, I really want something extra difficult to strive for. An incentive to improve myself as a player and build my character.
3. What can they do to improve the situation?
I feel that adventure zones have a lot of potential, but from what I've heard so far, they aren't really making the most of that potential. To be honest, AZ sounds dangerously similar to random outdoor PvE-encounters, especially since anyone can join the instance with multiserver technology. So I think they need to re-think these a bit, and make them a revolutionary form of raids.
Player housing is a second thing they could do. This is just an example, but things like player housing will provide the player with long-term goals they can strive to achieve.
What about you - what do you think the endgame needs?