Will Necromancy be frowned upon?

Post » Mon Mar 25, 2013 7:02 am

We all know the Mages Guild has always disliked necromancy in the school of conjuration, and with Cyrodiil's inhabitants 'mostly' turned to into the undead through the power of necromancy, do you think this form of conjuration will be considered a crime?

Lets just say you enter a town and begin summoning zombies or skeletons in front of the townsfolk. They are all uneasy seeing the undead after seeing the extent of what has happened in Cyrodiil. The guards approach. "Im afraid I'm going to have to ask you to stop that. With the current events taking place, the townsfolk are a little on edge."

So do you think if civilians and guardsmen witness you raising the dead through conjuration, will they consider it a crime against nature?
I for one would feel it to be a lore accurate response by the inhabitants considering the events that have taken place.
Summoning other creatures with conjuration should be fine, but raising the undead...!? What do you think?
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Mon Mar 25, 2013 1:40 am

I don't think so.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Sun Mar 24, 2013 8:29 pm

Well, I'm sure we're still going to see a little bit of cannibalism in Valenwood, but that depends on the games age rating; I'm guessing it must be a 16 or + considering it has a King of [censored] and Slavery and features cannibals.
But, I think it won't be 'frowned upon', it'll just be a bit more of a strange thing to some people considering the setting.
I wouldn't go doing it in front of the townsfolk.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Sun Mar 24, 2013 10:49 pm

yep, all other players will hate you if you're a necromancer :mad:


anyone heard something official about necromancy?
will you need corpses in order to summon a zombie or will they just appear out of nowhere?
will you be able to summon that flesh atronach shown on one of the screen shots?
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Mon Mar 25, 2013 1:35 am

Didn't they say in Oblivion that necromancy just got banned during that time, so I would assume necromancy was fine 800 years ago...
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Mon Mar 25, 2013 6:22 am

I dont believe it was really frowned upon in general at this time period, however there are certain races who are adamantly against necromancy - because they view it as a defilement of the dead.

I'm more interested in the daedric summoning tree we've heard about for sorcerors. I really missed some of the daedra summoning I could do in oblivion when Skyrim came out - all we had available in skyrim was summon dremora (and the atronachs, which IMO arent the same as daedra regardless of what the lore says). What about scamps, imps, or especially clanfears? I want to summon those again, and more.
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Mon Mar 25, 2013 2:30 am

I dont believe it was really frowned upon in general at this time period, however there are certain races who are adamantly against necromancy - because they view it as a defilement of the dead.

I'm more interested in the daedric summoning tree we've heard about for sorcerors. I really missed some of the daedra summoning I could do in oblivion when Skyrim came out - all we had available in skyrim was summon dremora (and the atronachs, which IMO arent the same as daedra regardless of what the lore says). What about scamps, imps, or especially clanfears? I want to summon those again, and more.
and dont forget "golden saints" and "winged twilights" "bonelords" "greater bonelords" "skeletons" the list of deadra that have not been seen since morrowind, and what about the summonable creatures from skyrim's "Dawnguard"
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Sun Mar 24, 2013 8:58 pm

Didn't they say in Oblivion that necromancy just got banned during that time, so I would assume necromancy was fine 800 years ago...

It was even more banned than in Oblivion's time period. Galerion's influence should be present on that matter.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Mon Mar 25, 2013 4:29 am

and dont forget "golden saints" and "winged twilights" "bonelords" "greater bonelords" "skeletons" the list of deadra that have not been seen since morrowind, and what about the summonable creatures from skyrim's "Dawnguard"
The Dawnguard summons weren't related to daedra though, it's ore of a necromancer thing. I don't ever recall skeletons being daedra either.. I know you aren't exactly specifying it to juts daedra, but by quoting him it sounds like it.

I honestly love summons, and I really hope there's a lot of summons, and customization that goes with it.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Mon Mar 25, 2013 10:01 am

All we know so far is that everyone is able to have a pet in some form or another. And Sorcerer's have a class skill called Daedric Summoning.

There could be necromancy in this game, but there hasn't been any details really about pets.
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Sun Mar 24, 2013 8:24 pm

I dont believe it was really frowned upon in general at this time period, however there are certain races who are adamantly against necromancy - because they view it as a defilement of the dead.

I'm more interested in the daedric summoning tree we've heard about for sorcerors. I really missed some of the daedra summoning I could do in oblivion when Skyrim came out - all we had available in skyrim was summon dremora (and the atronachs, which IMO arent the same as daedra regardless of what the lore says). What about scamps, imps, or especially clanfears? I want to summon those again, and more.
and dont forget "golden saints" and "winged twilights" "bonelords" "greater bonelords" "skeletons" the list of deadra that have not been seen since morrowind, and what about the summonable creatures from skyrim's "Dawnguard"
On the subject of summonable creatures, what about the Shamble, skinned hound or flesh atronach from the Shivering isle?
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Sun Mar 24, 2013 9:20 pm

We all know the Mages Guild has always disliked necromancy in the school of conjuration...

I dont believe it was really frowned upon in general at this time period, however there are certain races who are adamantly against necromancy - because they view it as a defilement of the dead.

That's also my impression.

I recall that in Skyrim the mages guild had a mixed view on necromancy. They didn't approve of trapping human souls but had no issue with eg. raising zombies and sold all of the necromancy type spells.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Mon Mar 25, 2013 6:46 am

Didn't they say in Oblivion that necromancy just got banned during that time, so I would assume necromancy was fine 800 years ago...
Even then I believe it was only within the Mage's Guild that it was banned. The Imperial Legion wasn't going around rooting it out.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Sun Mar 24, 2013 9:20 pm

I would absolutely love the ability to go full necromancer with a skeletal army tbh.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Mon Mar 25, 2013 3:50 am

I would absolutely love the ability to go full necromancer with a skeletal army tbh.

Armies likely arent going to happen, and if they do it'll be like 4-5 weaker skeletons summoned from an ultimate ability, not a common spell.

This isnt a singleplayer game, balance has to be taken into account. You'll likely never be able to have more than a single summoned 'pet' at any one time, and summoned creatures will probably have strict limitations (very low health or damage, short duration, so on and so forth).
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Mon Mar 25, 2013 10:43 am

I thought under imperial law, necromancy wasn't illegal, but public display of the dead was.

Soul gem and corpse can only be traded through official channels, most of which were volunteers that donate thier own body for research.

So it was still illegal for people to unearth graves without permission.

Not quite sure how much difference the law would have been between the 2 eras of the empire though.

I think generally speaking its not necromancy it self thats the problem, its that necromancers generally do some illegal and unsavoury things to advance thier research that normally makes them pariah of society.

Also dark elves use necromancy to protect the tomb of their ancestors, that's actually very common practice in morrowind
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Mon Mar 25, 2013 2:20 am

Also dark elves use necromancy to protect the tomb of their ancestors, that's actually very common practice in morrowind
Fair enough.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Mon Mar 25, 2013 5:57 am

whit the constant use of sole gems and the trapping of that is not so far away from necromancy so ...

but mack the differed what the mage and the mage guild thinks and what the common ppl in the village thinks
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Mon Mar 25, 2013 6:25 am

Maybe by some factions and others will turn a blind eye or praise skill with necromancy.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Mon Mar 25, 2013 7:15 am

Armies likely arent going to happen, and if they do it'll be like 4-5 weaker skeletons summoned from an ultimate ability, not a common spell.

This isnt a singleplayer game, balance has to be taken into account. You'll likely never be able to have more than a single summoned 'pet' at any one time, and summoned creatures will probably have strict limitations (very low health or damage, short duration, so on and so forth).

You know what they say about never saying never....

Several MMOs allow players to summon multiple permanent pets, eg. City of Heroes, Anarchy Online, Age of Conan, Champions Online.

If we stretch the definition to include impermanent pets then you can add a bunch more, eg. Rift, Aion, and maybe WOW and Vanguard.

Balance is not a limiting factor in the matter of single v multiple pets. It's eg. possible to allow for multiple pets if you make them weaker individually.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Sun Mar 24, 2013 11:20 pm

I don't see why it would be.
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am


Return to Othor Games