http://www.rockpapershotgun.com/2013/03/20/zenimax-elder-scrolls-online-will-become-more-open/
For now, though, here’s the big one: Why does everything feel so rigid? Where’s the organic madness, the giants playing continental golf-hockey with wolves, pelting me with pelts while I fearlessly press on in a single cardinal direction, constantly stumbling into random adventure? Why not replicate that openness with actual, you know, people instead of NPCs? As part of a group interview, creative director Paul Sage explained the rather large gulf between the two experiences.
Sage, for his part, was quite clear in his explanation. It’s not that such a game lies outside that all-too-rational kingdom known as the Realm of Possibility; that’s just not the sort of experience Zenimax thinks most MMO players are looking for.
“I don’t want to talk about anyone who’s tried this experiment before and fallen flat on their face, but there have been a couple of times where people have said, ‘Oh, it’s a great idea just to have no NPCs in the world and let it all be players.’ It fell flat. So I know better. I’m a little wiser now. I don’t think that’s actually what we want for the game,” Sage said.
Sage, for his part, was quite clear in his explanation. It’s not that such a game lies outside that all-too-rational kingdom known as the Realm of Possibility; that’s just not the sort of experience Zenimax thinks most MMO players are looking for.
“I don’t want to talk about anyone who’s tried this experiment before and fallen flat on their face, but there have been a couple of times where people have said, ‘Oh, it’s a great idea just to have no NPCs in the world and let it all be players.’ It fell flat. So I know better. I’m a little wiser now. I don’t think that’s actually what we want for the game,” Sage said.
I haven't been following TES:O too closely lately, but from what I read much earlier on was that TES:O was meant to be a sandboxy world, where , like in TES, you could explore and weren't tethered to following "quest chains" and other such theme-park mmo tropes but rather it was going to play out like TES games, where you basically are free to explore and find random quests and things rather then following a pre designed theme-park.
HAs this changed? The above quote sure sounds like it, and from other hands-on from PAX that I've read it also seems like the combat is going more mmo-style, with fireballs that curve to hit you and you can't move out of the way, etc.
If this is the case then it seems that Zenimax doesn't quite understand why so many people love TES games, it'st he open world, the freedomt he player hast o explore and make the game of it what he wants, not be hand held through a pre designed path doing crappy "go fetch x/kill y" quests and the like.
This info is really disappointing, I had some sliver of hope this might turn out to be more like TES and less like "Generic mmo 101," Which I am sick and tired of to death, it got old 10 years ago, and it's still old today.