Found a couple more NavMesh problems in the Markarth area. There are 2 in Navmesh 00094c23 Cell 'MarkarthAttackStart02' (000075A9). The former is in a nearby campsite. The latter prevents the horse and followers from crossing the bridge! (Although they sometimes later "jump" the gap and show up in the next cell.)
PATHFINDING: Navmesh 00094c23 Cell 'MarkarthAttackStart02' (000075A9) (-39, 0) in WorldSpace 'Tamriel' (0000003C), Triangle 106 Edge 0 and Triangle 203 Edge 0 should be linked, but they are not.PATHFINDING: Navmesh 00094c23 Cell 'MarkarthAttackStart02' (000075A9) (-39, 0) in WorldSpace 'Tamriel' (0000003C), Triangle 203 Edge 0 and Triangle 106 Edge 0 should be linked, but they are not.PATHFINDING: Navmesh 00094c23 Cell 'MarkarthAttackStart02' (000075A9) (-39, 0) in WorldSpace 'Tamriel' (0000003C), Triangle 203 Edge 1 and Triangle 814 Edge 1 should be linked, but they are not.PATHFINDING: Navmesh 00094c23 Cell 'MarkarthAttackStart02' (000075A9) (-39, 0) in WorldSpace 'Tamriel' (0000003C), Triangle 342 Edge 2 and Triangle 905 Edge 0 should be linked, but they are not.PATHFINDING: Navmesh 00094c23 Cell 'MarkarthAttackStart02' (000075A9) (-39, 0) in WorldSpace 'Tamriel' (0000003C), Triangle 814 Edge 1 and Triangle 203 Edge 1 should be linked, but they are not.PATHFINDING: Navmesh 00094c23 Cell 'MarkarthAttackStart02' (000075A9) (-39, 0) in WorldSpace 'Tamriel' (0000003C), Triangle 905 Edge 0 and Triangle 342 Edge 2 should be linked, but they are not.MASTERFILE: NavMesh: Navmesh (00094C23) in Cell NavMesh (00094C23) with 955 Triangles in Cell 'MarkarthAttackStart02' (000075A9) (-39, 0) in WorldSpace 'Tamriel' (0000003C) has warnings that need to be fixedFor the bridge, I managed to squeeze Triangle 905 Edge 0 and Triangle 342 Edge 2 (which collectively span the bridge) into a thin slice, allowing the nearby triangles to take over instead.
But now I get these warnings every time I load up CK. So, I'd like to get them fixed.