Now, those that have been playing MMOs extensively, have been observing a trend taking place in the money making therein. Where once gamers would pay monthly subscription fees to allow immersion in their online worlds of choice, more and more games are surrendering to the free to play (FTP) model regularly.
The question behind this migration is whether this is an indication of failure in the overall expectations from the game in question. There are several games available that initially released with subscriptions to play and slowly turned into FTP. In my opinion it's obviously a failure.
Age of Conan: Hyborian Adventures, turned into FTP (still has premium accounts available).
Star Trek Online was released as a subscription based game that later evolved into FTP model.
The Lord of the Rings Online. Went FTP with items and privileges that can be purchased from an item shop.
Star Wars: The Old Republic went FTP.
...and the list goes on...
As you can see, several prominent titles including Star Wars: The Old Republic, The Secret World and TERA all ditched their subscription fees, while even games with incredibly loyal fanbases like City of Heroes have had their plugs pulled due to less than stellar player numbers. It’s understandable then that some people may be thinking the MMO genre is failing, and all who enter into it are doomed. Well, except for WoW. And, in my opinion, ultimately ESO will have to compete with WoW.
Of course the picture is more complex than this. There is EVE Online, and Guild Wars 2, which cannot be called failures at all, only their approach is different. But essentially MMOs take so long to make, and they take so much money that either you’re successful and you’re going to do really well, or you’re not and your company is toast.
So, in your opinion, how will ESO be different from all those MMOs that had high hopes at launch then they surrendered and turned into FTP (or let's just say: failed) in a year or so? Because the list of those MMOs is quite long.
How will it stand out from the masses? What exactly will be different in it? LOTRO, SWTOR, STO etc. had depth and lore easily comparable to the TES universe (TES lore fanatics will disagree, I'm sure, but it's true). Raiding, dungeons, alliance PVP, small scale PVP, quests, achievements, combat, trinity ... we've seen them all. I don't see what is different about ESO. The only real difference is the world, which is indeed fantastic and awesome. But not great enough to attract gamers from other MMOs, that needs unique features, which honestly I cannot see at the moment.
That said. I wish the best for ESO and I will definitely play it. I just have my doubts about it's future.