Game difficulty and riskreward

Post » Thu Mar 28, 2013 9:43 am

Hey all, this is my BaWP for the morning,

Today I was thinking about MMO difficulty. I came from the EQ vanilla era where death meant hours of EXP loss and the possibility of losing all my hard earned gear while attempting to recover my body without the benefit of the protection of said gear. While this was a huge pain, it also made me think twice about my actions.

Anyway, from EQ I moved to vanilla WoW where the death penalty was much, much less and only cost me a few minutes and a few coin. While this took much of the danger and immersion away from the game, I feel it also probably allowed me to explore more because if I died in some far off land, it was no big deal.

Background aside, I am hoping that the PVE difficulty and risk/reward fall somewhere in between. Feeling like death, in a video game, could nullify hours or days of game time seems too stringent, but feeling as if death is a mere inconvience doesn't create enough of a feeling of danger and immersion. As a side note; I'm against death penalty in pvp... this creates much more rage and grief, imo

?I am excited because PVE difficulty sounds like it will be making a return. I'm referring more toward general mobs, not raiding (different topic all together). In EQ, and earlier wow to an extent, I felt like if I wandered into a battle with nothing but a derpface on, I was going to taste ground. I needed to plan out my pull, Med to full (Iam a fan of the advent of food/drink/bandages to speed up the process that wow brought), and execute some semblance of a tactic. Wow, and any new MMO I've dabbled in, makes me feel like an AoE mob grinding machine (aside from BAMs in Tera, which were pretty cool).

TL:DR version:
~I hope death carries some sort sort of consequence that isn't too harsh, but makes you think before being stupid. No danger = no risk = no world immersion
~I hope regular mobs aren't super duper ezmoade

Phew
~Vontod
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Sammie LM
 
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Post » Wed Mar 27, 2013 10:53 pm

I hope to see higher than average MMO difficulty in ESO, but there is no way we will see heavy death penalties as in the good old days although I would love to. It has been said that they want people to work hard for progression and rewards, so this is a good sign :)

However, I do hope that they will have some minor death penalties in the game.
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Monika
 
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Post » Wed Mar 27, 2013 10:27 pm

I come from the EQ era but other than a few MMO's it's easy mode i'm afraid. TESO will be no different from the easy mode MMO's that have been released over the last two years. The PVP is light and fluffy with no risks and just bragging rights and buffs, the PVE seems like more of the same, perhaps not as pathetic as GW2 but time will tell.

If you want a MMO that really brings back that risk then you need to look at DarkFall-Vanguard(death penalty, loss of xp plus months to level)-Age Of Wushu-Mortal Online and ArcheAge. These are MMO's that offer more risk than your typical themepark MMO.

I'll agree that BAMS in Tera do offer a rewarding feeling once you take them down.

Their is nothing wrong TESO approach but don't look to this game to bring back that EQ feeling or anything even close.
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Blessed DIVA
 
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Post » Wed Mar 27, 2013 9:31 pm

as far as I know it will be difficult
-> you may die more often than in other games
-> more EXP and loot is earned with finesse, meaning you have to play well in order to get rewards

but there won't be any death penalties afaik
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Tom Flanagan
 
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Post » Thu Mar 28, 2013 6:16 am

I dont mind xp loss, but dont ever want to have to retrieve my gear from a corpse deep in a dungeon. Also, Id rather have gear that doesnt have durability loss like in EQ1 rather than gear that does like in wow.
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michael flanigan
 
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Post » Wed Mar 27, 2013 8:00 pm

-> you may die more often than in other games

And how do you come to this conclusion?
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Izzy Coleman
 
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