Today I was thinking about MMO difficulty. I came from the EQ vanilla era where death meant hours of EXP loss and the possibility of losing all my hard earned gear while attempting to recover my body without the benefit of the protection of said gear. While this was a huge pain, it also made me think twice about my actions.
Anyway, from EQ I moved to vanilla WoW where the death penalty was much, much less and only cost me a few minutes and a few coin. While this took much of the danger and immersion away from the game, I feel it also probably allowed me to explore more because if I died in some far off land, it was no big deal.
Background aside, I am hoping that the PVE difficulty and risk/reward fall somewhere in between. Feeling like death, in a video game, could nullify hours or days of game time seems too stringent, but feeling as if death is a mere inconvience doesn't create enough of a feeling of danger and immersion. As a side note; I'm against death penalty in pvp... this creates much more rage and grief, imo
?I am excited because PVE difficulty sounds like it will be making a return. I'm referring more toward general mobs, not raiding (different topic all together). In EQ, and earlier wow to an extent, I felt like if I wandered into a battle with nothing but a derpface on, I was going to taste ground. I needed to plan out my pull, Med to full (Iam a fan of the advent of food/drink/bandages to speed up the process that wow brought), and execute some semblance of a tactic. Wow, and any new MMO I've dabbled in, makes me feel like an AoE mob grinding machine (aside from BAMs in Tera, which were pretty cool).
TL:DR version:
~I hope death carries some sort sort of consequence that isn't too harsh, but makes you think before being stupid. No danger = no risk = no world immersion
~I hope regular mobs aren't super duper ezmoade
Phew
~Vontod