Easy way to solve the unlimited ammo problem....

Post » Sat Mar 30, 2013 2:33 am

Hi guys i see lots of debat about this subject and I have the perfect solution...

enchant quivers....

all the quivers in the game have a minor enchant on them that makes them summon arrows, this enchant is just a 'COSMETIC DESCRIPTION" which means its not really doing anything it just makes the whole unlimited arrow thing lore friendly.

when u buy a bow u get a quiver with it (or maybe they sell separate, can't tell which unless I see the actual inventory and mechanic) when u equip a bow u have a quiver on ur back (or side) and thus lore and fan are satisfied and u don't have to ru to town every few hours to get arrows, u have ur trusty enchanted quiver with u

IF quivers are in fact separate (like wow pouches before) then this enchant is inherit TO ALL QUIVERS IN THE GAME with no exceptions, also they can be different kind of quivers like deadric, glass, steel...etc now if this effects the actual dps we still can't tell, but if u look at skyrim u can see that each 'arrow" has a quiver of the same type:

le example...

http://images3.wikia.nocookie.net/__cb20120612172954/elderscrolls/images/d/d4/IronArrow_SK.png

http://images2.wikia.nocookie.net/__cb20120513002408/elderscrolls/images/b/b0/Elvenarrow.png

all in all whatever the system is the whole "zomg arrows are unlimited I r pissed" argument can be solved with this simple work around, thus preserving lore, immersion AND it will look great :P

problem solved be at peace everyone :D
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Multi Multi
 
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Post » Fri Mar 29, 2013 9:33 pm

or the people complaining can just get over it. i dont know how arrows can be considered 'lore breaking'. also how immersive is it in ES games when you are carrying 1000 arrows along with 5 sets of gear and 6 2-h weapons? having to gather arrows is just an un-needed, borderline tedious mechanic imo.
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Ricky Rayner
 
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Post » Fri Mar 29, 2013 9:12 pm

or the people complaining can just get over it. i dont know how arrows can be considered 'lore breaking'. also how immersive is it in ES games when you are carrying 1000 arrows along with 5 sets of gear and 6 2-h weapons? having to gather arrows is just an un-needed, borderline tedious mechanic imo.

thus a solution was conceived :P

read it above :D
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Rebecca Dosch
 
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Post » Sat Mar 30, 2013 3:11 am

I agree with you Vadagar. I am liking the idea of the quivers giving unlimited ammo. Buying ammo has no RP value " wait friends, I shall be back soon, I must journey back to town to purchase more arrows" NOT!! I guess fast moves across massive amounts of land has an RP value too, hell no it doesnt, walk your but to where ya need to go, or ride a horse, lol.

Unlimited ammo is a good thing, the quiver system is a good idea.
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Joe Alvarado
 
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