Log-out at the end of the day?

Post » Tue Apr 09, 2013 2:24 am

Ever since my first mmo I like to find a good safe place to log off. Often it is some small ledge on an out-of-the-way hillside. Or perhaps a site sheltered from view and wandering mobs by boulders and trees. It serves as a campsite where I can safely log on and off and if I have an alt I bring them there to trade stuff when game mechanics allow. This gives me a sense of home from which to explore the surrounding landscape and more importantly the feeling of a place to return to when completing an adventure.

I know the present policy toward personal housing and I can understand the huge mess that player housing makes of the landscape. I do not think having houses and mansions all over is a solution. Neither is suburbs of houses instanced off over some hill outside town. But I have often wondered what keeps developers from adding instanced rooms above all the shops, inns and storefronts in towns and cities.

If they placed a hidden portal/door upstairs in a bunch of building in each town where we could enter a personal room consisting of a chest, table, bed and storage locker would most people make use of that? Do most other people share the desire to have a some kind of home base to work out of? What do you do for a log off place in mmo's (or any rpg for that matter) when you don't have a house?
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Tue Apr 09, 2013 9:57 am

If my guild currently holds an objective in Cyrodiil (mine, farm, keep, etc.), I plan on logging out there. If it's in danger when I log back in, then I'm right where i need to be. if it's in enemy hands by then, well, there's nothing like being instantly out-numbered, surrounded, and behind enemy lines to wake you up quickly in the morning! :ahhh:
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am


Return to Othor Games