I hear that this game will be tab targeting...

Post » Thu Apr 18, 2013 7:11 pm

I hear that this game will have a combat system very similar to tab targeting instead of aim/dodge?
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Lizbeth Ruiz
 
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Post » Thu Apr 18, 2013 8:51 am

How many times has it been shouted that this game won't have tab-targetting, yet people still seem to be under the impression that it does?

Do some people still think this is being developed on the Hero Engine?
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Tiffany Carter
 
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Post » Thu Apr 18, 2013 12:08 pm

Well yes it is very similar to tab targeting or at least it comes closer to it than it does to aiming. This is one of the main points that I've raised over the past few months how TESO will NOT be a direct representation of TES - note that I'm not saying it's a good/bad thing. They can still make it an amazing MMO (which is all I care about tbh) but not an amazing Elder Scrolls game.
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Samantha Pattison
 
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Post » Thu Apr 18, 2013 1:49 pm

How many times has it been shouted that this game won't have tab-targetting, yet people still seem to be under the impression that it does?

Do some people still think this is being developed on the Hero Engine?
Because people rather be ignorant to the facts and not look things up themselves.
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Petr Jordy Zugar
 
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Post » Thu Apr 18, 2013 2:59 pm

Well yes it is very similar to tab targeting or at least it comes closer to it than it does to aiming. This is one of the main points that I've raised over the past few months how TESO will NOT be a direct representation of TES - note that I'm not saying it's a good/bad thing. They can still make it an amazing MMO (which is all I care about tbh) but not an amazing Elder Scrolls game.

You have to aim. If you don't have a mob targeted you can still hit it by aiming at it. If you have a mob targeted you can still miss by aiming wrong or the mob moving. All the soft locking does is add a little leeway to the aiming and allow you to hit a mob in a crowd.
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meg knight
 
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Post » Thu Apr 18, 2013 11:49 pm

How many times has it been shouted that this game won't have tab-targetting, yet people still seem to be under the impression that it does?

Do some people still think this is being developed on the Hero Engine?
Ignorant newcomer joins forum.
Ignorant newcomer starts shovel thread without using the search feature.
Ignorant newcomer raises their concern.
Regular forum visitor corrects Ignorant newcomer and puts worries to rest.
*Ignorant newcomer gains 5 exp*
*Ignorant newcomer has reached Level 1!*
Newcomer and regular forum visitor links arms and skips into the sunset.

This is just the way it always has been of any forum, of any game.
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Lizbeth Ruiz
 
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Post » Thu Apr 18, 2013 6:52 pm

You have to aim. If you don't have a mob targeted you can still hit it by aiming at it. If you have a mob targeted you can still miss by aiming wrong or the mob moving. All the soft locking does is add a little leeway to the aiming and allow you to hit a mob in a crowd.

This.

It really is that simple. People are getting WAY to hung up on terms and inaccurate descriptions of a system that few of us have actually seen.
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sally coker
 
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Post » Thu Apr 18, 2013 2:53 pm

You still have to aim, one of the "problems" in the beta supposedly is that melee have a much harder time aiming then range skills.Due to the soft lock that the aim reticle can be further away from the target and still hit.
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Darlene Delk
 
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Post » Thu Apr 18, 2013 1:38 pm

How many times has it been shouted that this game won't have tab-targetting, yet people still seem to be under the impression that it does?

Do some people still think this is being developed on the Hero Engine?

lol yes as sad as it sounds I've seen people here and other fan sites saying the reason why that leaked footage looks bad is because its on the Hero Engine.
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victoria gillis
 
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Post » Thu Apr 18, 2013 10:25 pm

You have to aim. If you don't have a mob targeted you can still hit it by aiming at it. If you have a mob targeted you can still miss by aiming wrong or the mob moving. All the soft locking does is add a little leeway to the aiming and allow you to hit a mob in a crowd.
It's still closer to tab targeting than it is to aiming :P But I'm not the one you should be persuading, I don't have a problem with it as long as other segments of the game don't fail.
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liz barnes
 
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Post » Thu Apr 18, 2013 5:05 pm

It's still closer to tab targeting than it is to aiming :P But I'm not the one you should be persuading, I don't have a problem with it as long as other segments of the game don't fail.

No it really isn't. If it was closer to tab targeting you either wouldn't be able to hit targets you didn't have targeted, or you wouldn't be able to miss from not aiming, or you wouldn't be able to simply move out of the way.
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Sabrina Steige
 
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Post » Thu Apr 18, 2013 5:43 pm

It's still closer to tab targeting than it is to aiming :tongue: But I'm not the one you should be persuading, I don't have a problem with it as long as other segments of the game don't fail.
Yeah it's not closer to tab targeting. Not exactly sure where you got that from at all. You have to aim at your target. You are just allowed to tab to pick out a certain target if they are grouped together. But you still have to actually aim at the target.
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noa zarfati
 
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Post » Thu Apr 18, 2013 7:52 pm

all the tab does is allow you to select a single target out of a group of targets located around your crosshair. I'm sure the Op is laughing his butt off at people getting worked up tho :/
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SWagg KId
 
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Post » Thu Apr 18, 2013 3:14 pm

You can TAB LOCK but you NEED to have the aiming CROSS on the player/npc to HIT the TARGET.
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April
 
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Post » Thu Apr 18, 2013 9:26 pm

You can TAB LOCK but you NEED to have the aiming CROSS on the player/npc to HIT the TARGET.

Yep.

No traditional tab targeting, but you can use tab.
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leni
 
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Post » Thu Apr 18, 2013 9:12 pm

Friendly fire was bad enough in Skyrim when it was just you and your follower. Imagine when there are 200 players on the field and any one of them could interfere with your shot. No thanks.
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Rachyroo
 
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Post » Thu Apr 18, 2013 11:39 pm

You have to aim. If you don't have a mob targeted you can still hit it by aiming at it. If you have a mob targeted you can still miss by aiming wrong or the mob moving. All the soft locking does is add a little leeway to the aiming and allow you to hit a mob in a crowd.
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Juan Suarez
 
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Post » Thu Apr 18, 2013 11:30 pm

Well he got some bites.
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Tyrel
 
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Post » Thu Apr 18, 2013 2:05 pm

one of the hands on articles I read said you can use tab to hard lock onto something and attack that something through other somethings, but you still need to aim at it.
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emily grieve
 
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Post » Thu Apr 18, 2013 7:30 pm

one of the hands on articles I read said you can use tab to hard lock onto something and attack that something through other somethings, but you still need to aim at it.

That is called a soft lock, not a hard lock and it exactly as I described above.
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hannah sillery
 
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Post » Thu Apr 18, 2013 7:12 pm

That is called a soft lock, not a hard lock and it exactly as I described above.
http://tamrielfoundry.com/2012/10/combat-in-teso/
it says there's both. soft locking is aim and click and whatever your aiming at has a red outline, while hard lock is used with tab to single out an enemy among other possible targets.
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Laura
 
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Post » Thu Apr 18, 2013 12:25 pm

http://tamrielfoundry.com/2012/10/combat-in-teso/
it says there's both. soft locking is aim and click and whatever your aiming at has a red outline, while hard lock is used with tab to single out an enemy among other possible targets.





http://tamrielfoundry.com/2012/10/combat-in-teso/

By http://tamrielfoundry.com/author/atropos/ on
October 22, 2012


here is something more recent for you on the same website. http://tamrielfoundry.com/development-faq/#genmech
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Jeneene Hunte
 
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Post » Thu Apr 18, 2013 10:57 am

here is something more recent for you on the same website. http://tamrielfoundry.com/development-faq/#genmech
looks like it says the same thing. "The first is the default system of “soft-lock” targeting which essentially assists the player in aiming attacks and projectiles provided they have their reticle aimed reasonably closely to an enemy player or monster. Allow your reticle to stray too far away from your target, and your attacks will miss altogether. The second targeting system is similar to “tab-targeting”, this allows you to focus a specific enemy within a group to manually specify the target of your attacks. An important note with this system is that you are still required to aim your attacks towards your target. The tab locking simply exists to help you specify which enemy out of a crowd of multiple targets is the focus of your attacks."
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jessica Villacis
 
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Post » Thu Apr 18, 2013 11:35 am

looks like it says the same thing. "The first is the default system of “soft-lock” targeting which essentially assists the player in aiming attacks and projectiles provided they have their reticle aimed reasonably closely to an enemy player or monster. Allow your reticle to stray too far away from your target, and your attacks will miss altogether. The second targeting system is similar to “tab-targeting”, this allows you to focus a specific enemy within a group to manually specify the target of your attacks. An important note with this system is that you are still required to aim your attacks towards your target. The tab locking simply exists to help you specify which enemy out of a crowd of multiple targets is the focus of your attacks."
similar to “tab-targeting”
Yes there's tab targeting of a sorts, it doesn't make it hard-lock. You can't have both soft and hard lock unless one is optional, in which case it would make no sense to invest in both types. Don't use the term hard lock, as you yourself quoted how it is indeed not hard-locked

Unless you want to try and find a definition of the two, these are what they mean:
Soft lock - you have to aim at your opponent, or in its general direction. (I'm not sure if optional tab targeting + aiming is included in the definition or not)
Hard lock - tab targeting is the only way to cycle through what opponent you want to attack, there is no aiming involved whatsoever

I think the point is that there's no such thing as hard-lock targeting in ESO, despite there being a tab targeting system (which again doesn't mean you don't have to aim - if I don't say that every time, someone will tear me apart for it).
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Casey
 
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Post » Fri Apr 19, 2013 12:02 am

Without having played the game, it does feel like tab targeting still. Tab targeting 2.0! If you softlock a target, and someone else then gets in the way, can I still hit my locked target ? If yes, it feels like tab targeting. Could be good, could be bad, I really don't know. Will wait to judge n i get to try the game.
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Steven Nicholson
 
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