Underwater Content?

Post » Sat Apr 20, 2013 2:48 pm

Anyone have a clue if there will be much in terms of underwater content? Have past MMOs done much for underwater content?
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Leonie Connor
 
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Post » Sat Apr 20, 2013 6:39 pm

You can only swim above the water at this time, perhaps in an expansion we'll see underwater combat
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Sheeva
 
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Post » Sat Apr 20, 2013 6:41 pm

Anyone have a clue if there will be much in terms of underwater content? Have past MMOs done much for underwater content?
Hope not, and yes. Both WoW and GW2 do a lot of underwater content. GW2 isn't bad, but personally I still don't find it very fun.
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Georgine Lee
 
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Post » Sat Apr 20, 2013 1:35 pm

since argonians can breath underwater it would be a must. and this stuff has been present in elder scrolls games.
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Rozlyn Robinson
 
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Post » Sat Apr 20, 2013 2:15 pm

You can only swim above the water at this time, perhaps in an expansion we'll see underwater combat
Well that svcks...
I don't even care if they include a lot of underwater combat, I just want the content to explore. Then again I am a surfer and diver irl and very few games even do underwater content at all. Which is a shame.


Hope not, and yes. Both WoW and GW2 do a lot of underwater content. GW2 isn't bad, but personally I still don't find it very fun.
Why? Just because other devs svcked at implementing it? Why is it bad? Why don't you enjoy it? If you don't mind me asking.

@Apterous, it has had a decreasing focus in each TES game since Morrowind though.
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marina
 
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Post » Sat Apr 20, 2013 7:39 am

@http://www.gamesas.com/user/690207-albino-dunmer/, the fact that it has been decreasing does not mean that it should vanish.
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Richard Dixon
 
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Post » Sat Apr 20, 2013 7:30 am

As of now we know that there will be no Underwater Combat in the game.

I don't know if we will actually be able to dive underneath though. In the video it only showed him swimming above the water. So I can't say whether or not if there will be any exploration.

WoW did a good job with underwater. In their Cataclysm expansion they had a whole zone dedicated solely for underwater exploration and combat.

Now I don't remember Morrowind very well (since I never played it that much) but what I remember from Oblivion and Skyrim was that there wasn't too much to explore underwater anyways. Yeah you might find the occasional chest or necklace, but there wasn't any extravagant level of exploration in the game.
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kiss my weasel
 
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Post » Sat Apr 20, 2013 5:13 am

Well that svcks...
I don't even care if they include a lot of underwater combat, I just want the content to explore. Then again I am a surfer and diver irl and very few games even do underwater content at all. Which is a shame.


Why? Just because other devs svcked at implementing it? Why is it bad? Why don't you enjoy it? If you don't mind me asking.
Partially implementation -
for WoW is was the movement slowdown (which made it excessively tedious) and the weird way they implemented the breath meter.
for GW2, the 'everyone has rebreathers' made it rather pointless.
Also in both cases, combat felt more than a little off, as games generally don't deal well with three dimensional interaction.

Partly it is the unreasonableness of a lot of underwater adventures. I prefer more traditional fantasy, and spending a lot of time underwater just isn't something people can do, or are willing to do. At some point the suspension of disbelief breaks.

As for content, they have an entire continent to do- and they're including maybe a third of it to start with, so they have a lot of places to fill in before they get to the sillier stuff. It is also a matter of the resources necessary to make underwater combat (or even movement/exploration) good. Given that, I'd rather they spent development time on something more enjoyable.
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Kitana Lucas
 
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