Anything in DFUW thats worth implementing ESO

Post » Wed Apr 24, 2013 6:32 pm

I been watching DFUW videos in YouTube and kept thinking about ESO particularly PvP. I know its unfair to compare a PvP centric game with a ESO. Are there any feature in dark fall you want to see in ESO? Face it, every MMO copy things from other MMO and nothing wrong with that.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Wed Apr 24, 2013 1:39 pm

no full loot, no collision detection, no friendly fire, no ugly animations of people smashing walls

or were you thinking of other features?
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Wed Apr 24, 2013 10:14 pm

Not sure where you got the "no full loot" because in ESO everyone gets loot. If you come across someone who is having trouble killing something and you step in to help them so they don't die, you will both get your own loot and it works the same way in groups, everyone in the group gets their own loot. There will be no loot ninja's in ESO. :thumbsup:

The part that has me upset is no Collision Detection, I just don't see how Zenimax can consider their MMO a modern MMO and leave out CD and that more then anything else will most likely cause me to quit sooner then if they had it in the game.
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Wed Apr 24, 2013 3:18 pm

Not sure where you got the "no full loot" because in ESO everyone gets loot. If you come across someone who is having trouble killing something and you step in to help them so they don't die, you will both get your own loot and it works the same way in groups, everyone in the group gets their own loot. There will be no loot ninja's in ESO. :thumbsup:

The part that has me upset is no Collision Detection, I just don't see how Zenimax can consider their MMO a modern MMO and leave out CD and that more then anything else will most likely cause me to quit sooner then if they had it in the game.
That's not what full loot means. Full loot is where, if you kill someone, you can loot anything they're carrying. That means if you killed a player in PvP, you could have free access to their entire inventory. And it'd disappear from theirs when you loot it.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Wed Apr 24, 2013 7:47 pm

That's not what full loot means. Full loot is where, if you kill someone, you can loot anything they're carrying. That means if you killed a player in PvP, you could have free access to their entire inventory. And it'd disappear from theirs when you loot it.

Ahh like it used to be in Ultima Online when you killed another player you got to loot their corpse for everything except their spellbook and their runebook. Yeah I miss games like that, that had serious consequences....it was also pretty serious in UO to go around killing other players on a regular basis because eventually your name would turn red and it would read..."the murderer John Doe" and once you were a murderer every time you were killed you would receive stat loss so you would get weaker and weaker with every death until the point where your character was useless in PvP. If you wanted to be a murderer in UO you had to be really good at it to survive.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Wed Apr 24, 2013 11:37 am

Ahh like it used to be in Ultima Online when you killed another player you got to loot their corpse for everything except their spellbook and their runebook. Yeah I miss games like that, that had serious consequences....it was also pretty serious in UO to go around killing other players on a regular basis because eventually your name would turn red and it would read..."the murderer John Doe" and once you were a murderer every time you were killed you would receive stat loss so you would get weaker and weaker with every death until the point where your character was useless in PvP. If you wanted to be a murderer in UO you had to be really good at it to survive.

I remember those days. I loved that game. I played UO for 12 years. As recent as a couple years ago. I still think the skill points method was the best way to "level" your character. There shouldn't be "levels". Of course, so many people complained about the "full loot" system that they had to create the "alternate world" that was a no PvP area. There will never be another game like that one. The Dev's used to do Dynamic events like orc attacks on the towns, stuff like that. Nothing like it since.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Wed Apr 24, 2013 6:50 pm

I remember those days. I loved that game. I played UO for 12 years. As recent as a couple years ago. I still think the skill points method was the best way to "level" your character. There shouldn't be "levels". Of course, so many people complained about the "full loot" system that they had to create the "alternate world" that was a no PvP area. There will never be another game like that one. The Dev's used to do Dynamic events like orc attacks on the towns, stuff like that. Nothing like it since.

Yeah I lasted about a year after Trammel was formed....it was not the Dev's who did the Dynamic events it was a volunteer program and any player could apply to become a Seer in UO. If you passed their online interview test you were brought slowly into the Seer program and eventually you would be able to design stories that would be implemented on the server your Seer account was on. That all ended when EA bought out Origin Systems and then then shortly after that EA decided to make a server for their AoL customers and those players forgot they had volunteered to do the Seer jobs and took them to court saying they should be paid employees...this ended the volunteer program and at the same time set a precedence in the industry so that no developer since then has tried to implement such a program again....

When they cancelled the Seer program we held a wake for our Seer's and so many players showed up for that wake that we crashed the server several times that night...I actually had tears streaming down my face that night because I knew then and there that nothing like this would ever be seen again in the MMO industry...
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Thu Apr 25, 2013 2:22 am

Yeah I lasted about a year after Trammel was formed....it was not the Dev's who did the Dynamic events it was a volunteer program and any player could apply to become a Seer in UO. If you passed their online interview test you were brought slowly into the Seer program and eventually you would be able to design stories that would be implemented on the server your Seer account was on. That all ended when EA bought out Origin Systems and then then shortly after that EA decided to make a server for their AoL customers and those players forgot they had volunteered to do the Seer jobs and took them to court saying they should be paid employees...this ended the volunteer program and at the same time set a precedence in the industry so that no developer since then has tried to implement such a program again....

When they cancelled the Seer program we held a wake for our Seer's and so many players showed up for that wake that we crashed the server several times that night...I actually had tears streaming down my face that night because I knew then and there that nothing like this would ever be seen again in the MMO industry...

Wow, you were more "involved" than I was. I've always been considered a casual gamer, even before such a thing truly existed. I had my account for those 12 years but I was never at the top of the best players list. I have my large castle and I used was a grandmaster smith/tinker/carpenter/etc. and would create 100's of "epic" items a day to sell in my store (1st floor of my castle) I would hold auctions weekly for looted rares and any truly epic pieces (sets) that I was able to create. I've always been more an explorer/craftsman than anything and no MMO since UO has allowed a player to play that part full time (with maybe the exception being Star Wars Galaxies)
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Wed Apr 24, 2013 11:11 am

map size would be worth implementing. it'd be awesome if Cyrodiil was as big as the DFUW map. heck, it'd be cool if it even approached the size of DFUW.
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Wed Apr 24, 2013 9:57 pm

Wow, you were more "involved" than I was. I've always been considered a casual gamer, even before such a thing truly existed. I had my account for those 12 years but I was never at the top of the best players list. I have my large castle and I used was a grandmaster smith/tinker/carpenter/etc. and would create 100's of "epic" items a day to sell in my store (1st floor of my castle) I would hold auctions weekly for looted rares and any truly epic pieces (sets) that I was able to create. I've always been more an explorer/craftsman than anything and no MMO since UO has allowed a player to play that part full time (with maybe the exception being Star Wars Galaxies)

Just a side note about all of this...the few days that existed after the formation of the new duplicate carebear world of Trammel was some of the most rewarding I had in UO. Me and a friend of mine were absolute experts at house placement and what we did for a few days was travel the worlds, both Felucca and Trammel, and look for players that were having trouble placing their house.

We came across players that were literally crying because they had spent all this game gold on a house deed and could not find anywhere to place it...then we would take them to a place they could place their house and make them happy ...fun times indeed. We did both worlds because some players uprooted and took their house from Felucca to Trammel which left open spaces in Felucca.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Wed Apr 24, 2013 2:02 pm

Just a side note about all of this...the few days that existed after the formation of the new duplicate carebear world of Trammel was some of the most rewarding I had in UO. Me and a friend of mine were absolute experts at house placement and what we did for a few days was travel the worlds, both Felucca and Trammel, and look for players that were having trouble placing their house.

We came across players that were literally crying because they had spent all this game gold on a house deed and could not find anywhere to place it...then we would take them to a place they could place their house and make them happy ...fun times indeed. We did both worlds because some players uprooted and took their house from Felucca to Trammel which left open spaces in Felucca.

LOL, I remember that. I remember creating another account just to place a house and then sell it to players. I must have transferred ownership of 2 dozen houses in 2 days...made a ton of gold. What can I say, I was a businessman.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Wed Apr 24, 2013 6:32 pm

Things they should take: Map size, fully seamless world (aka lack of load screens/invisible walls), FFA Full loot PvP (I know, I know, we'd lose the majority of players, but I still want it :tongue: ), real-time combat, needing to aim spells/arrows/melee swings (ie: no homing even with soft-lock), lack of AH, collision detection, friendly-fire, guild-owned NPC settlements, mount-stealing, no area level-scaling, minimalist HUD, world bosses that need massive groups to kill, fully immersive first-person view (I know they're working on it), player housing, real-time naval combat!!!

Things they should avoid: Terrible animations, terrible armor designs, terrible character designs, lack of customization, crappy architectural designs, the worst menu system I have ever used/seen, terrible sound design, total lack of in-game consequence for being a ganker, safe zones, their community of morons.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Wed Apr 24, 2013 10:44 pm

Not sure where you got the "no full loot" because in ESO everyone gets loot. If you come across someone who is having trouble killing something and you step in to help them so they don't die, you will both get your own loot and it works the same way in groups, everyone in the group gets their own loot. There will be no loot ninja's in ESO. :thumbsup:

The part that has me upset is no Collision Detection, I just don't see how Zenimax can consider their MMO a modern MMO and leave out CD and that more then anything else will most likely cause me to quit sooner then if they had it in the game.

Lol Rahl, are you seriously telling me or us you didn't know what he meant by Full Loot, thought you played UO.

In DF you loot everything on the person except for his starter items or anything they have in the bank like bags, gold or what we called starter kits. These are bag with whole sets of armour, potions and regents in so you are ready to start again straight away.

Let's face it TESO is carebear PVP with nothing but buffs, points and bragging rights. Their is no risk of losing anything when getting killed, it's pretty basic but fun stuff that really doesn't punish anyone. When people on this site brag about how hardcoe PVP they are having played no sandbox PVP i just laugh, nothing in TESO will ever be like DF or MO.

OP, time to face up to it that TESO PVP, fun though it might be is never going to be like sandbox PVP it's a themepark MMO.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Wed Apr 24, 2013 6:27 pm

OP, time to face up to it that TESO PVP, fun though it might be is never going to be like sandbox PVP it's a themepark MMO.

dude don't disappoint me. If TESO PvP 50% sandbox I will take it. I hate to go and buy DFUW, and wished I bought it instead of crappy GW2. Having said that, many thing in Sandbox MMO can be easily implemented only in Cyrodiil without upsetting the non PvP crowd.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Wed Apr 24, 2013 4:39 pm

dude don't disappoint me. If TESO PvP 50% sandbox I will take it. I hate to go and buy DFUW, and wished I bought it instead of crappy GW2. Having said that, many thing in Sandbox MMO can be easily implemented only in Cyrodiil without upsetting the non PvP crowd.

but ESO won't be sandbox in any way
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm


Return to Othor Games