A sophisticated game with similiar elements

Post » Sat May 04, 2013 10:54 pm

Plus it takes a very good presentation and an actual game to show. Plus you have to present it well enough to the developer that they will invest in your idea. It's likely to never happen. You have to have every detail worked out.
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Kate Schofield
 
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Post » Sun May 05, 2013 10:52 am


Yet I can write the next great American novel and get all the royalties and recognition I deserve.
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GRAEME
 
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Post » Sun May 05, 2013 10:16 am

Aww man, so many requests nowadays... stay in line please, my signature was here first :frog:
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Maya Maya
 
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Post » Sun May 05, 2013 8:27 am

Well if you are into Assassins Creed, it is sort of what you are looking for. :D

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JUDY FIGHTS
 
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Post » Sun May 05, 2013 7:47 am

Writing your idea on a public forum and forwarding a novel to literary agents are two different things.

Anyway, you don't pitch ideas to developers - you pitch games to publishers. That means you must have some form of product in development before you pitch it to someone. http://www.sloperama.com/advice/lesson11.html.

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Blaine
 
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Post » Sun May 05, 2013 4:21 am

I woke up this morning and vomited. I thought it would be great to walk the countrysides of Vienna and visit the home of a wealthy aristocrat on my way to St Petersburg. I would walk the victorian gardens on a nice spring afternoon and lull myself on a moonlit night to a soiree where I would dance with the duchess and find myself enchanted on some adventure. I would throw up arms against the Bonaparte for the Emporer of russia as I travelled a swashbuckling adventure carrying messages to the front. "Twas a sad day, a sad day to see my beloved comrade blown up by graqe shot!"
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Anna Watts
 
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Post » Sun May 05, 2013 10:25 am

Sure, you could use words to describe what you want, however that doesn't mean that is what Bethesda wants.

First off, you would most likely be confined to a single city, see Fallout 3, and the size of Skyrim's map.

Then you would have that city, which I'm not saying would probably look pretty great, but that would be only so much of the map. Then their would just be huge swaths of country with things here and there to see, which would probably get boring after a while. Then they would take it as their responsibility to make the game fun and then make the world some type of "amusemant park" full of cool things and dungeons to explore.

Also considering the time the cities could look great, or be really horrid looking as the Industrial Revolution comes full swing through Europe, well Western Europe.

Edit: That could actually be an interesting thing for the game. If starts off early Victorian or even pre-Victorian and most things look nice. Then you end up playing for decades and watch the cities become cesspools of filth. However, that is also not Bethesda's style.

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lolli
 
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Post » Sun May 05, 2013 1:46 pm

Open world set in Victorian era Europe? GREAT IDEA!

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Madison Poo
 
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Post » Sat May 04, 2013 10:53 pm

I wonder what would be the cliff racers of this game
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m Gardner
 
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Post » Sun May 05, 2013 3:11 am

October 30, 1805
"Twas a sad day, a sad day to see my beloved comrade blown up by graqe shot! While our victory was cheered by the town, it was short lived and meaningless. Today we had rain and rotten potatoes. We left the potatoes to rot in a barrel. The next day we smelt a strong fermentation. Who knew what rain water and moldy potatoes could do to our moral."
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Javier Borjas
 
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Post » Sun May 05, 2013 7:22 am


Like I said earlier, Digital killed the radio star.
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Samantha Mitchell
 
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Post » Sun May 05, 2013 1:23 am

Speaking of Jack the Ripper, there is an FMV game that was based on the Jack the Ripper. It's called Ripper and is set in the future where people mess with computers and Christopher Walkin is unfreakingbelievable. It isn't what you are looking for, clearly.

I really don't think I've seen many games outside of Civil War based games that take place in the 19th century.

You weren't really clear on it being a suggestion. It seemed more like a request for something. I know someone already responded to this better than I could, but games are expensive to make. There's another good reason why suggestions are rarely taken outside of maybe flash game makers. Even then, making games is extremely time consuming, so the hobbyist won't take a suggestion either because the games take so long to make. This isn't always the case, but that is how it is.

Thief is pretty close to your suggestion, though. It's old and stuff, but it does take place in a mix of Medieval and Victorian. It's also first person, but it's a stealth game series with steampunk. I wouldn't mind seeing your game idea become a game, and do hope something similar happens one day.

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Hazel Sian ogden
 
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Post » Sun May 05, 2013 3:05 am

If Bethesda ever does TES VI: Hammerfell, you may have a chance :yes:

At least, that is where I can picture a pirate population (especially around Stros M'Kai).

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Jhenna lee Lizama
 
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Post » Sun May 05, 2013 4:08 am

What I'm lookin for would take a new company to make. Bethesda is going to go with what they know sells. As a franchise game corporation people will buy as long as they meet the same standard. My idea is a simple one. I guess I didn't think it through clearly. I was just wondering, wouldn't it be nice to have a game reminiscent of the wonderful literature I've read. I think games have evolved into graphics and playability over storyline. I've read a few threads on here that skyrim appeals more to an older audience than most other games. Why is that? There must be a good reason.

So there are many things to consider when making a game, I just don't see why the industry couldn't come up with something that appeals more to a mature audience and have games filled with a little more culture. Gaming could become less stigmatized and more as an art form. My idea is to make a game somewhere in Europe during the Napolean years. Thank you.
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N3T4
 
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Post » Sun May 05, 2013 2:41 pm

I'm beginning to wonder if formal game suggestions and "letters to bethesda" are going to be banned on these forums. So many wasted threads...

Skyrim appeals to older audiences less so than the older TES games in the series. The heavily DND influenced RPG numbers game dissuades those that don't wish to think while they play games. Skyrim is much more simplified and requires less thinking. The vast majority of the young audience doesn't have the attention span to get into a complex game.

Games don't start with ideas. Games start with the willingness to make them. First you become a developer, then you experiment with the mechanics, mold a world around it, and create a story to go with it. When you have something solid, you pitch it to a publisher to get funding to continue to work on it (or crowdfund it). But a game always starts with the mechanics. In part, the mechanics actually tell the story better than the dialogue or visuals do.

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D LOpez
 
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Post » Sat May 04, 2013 10:28 pm


Go ahead and ban the consumer from making suggestions, but don't complain later when games don't meet the expectations you want.

However, I think what you said makes sense about how games are developed.
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CHangohh BOyy
 
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