Frequently asked questions

Post » Sun May 05, 2013 1:05 am

Below are some answers to common questions for Hunted. For more support on the game, post in our Hardware & Software boards or visit http://support.gamesas.com

Little Head and Big Head mode only work in multiplayer
This is by design. You can only use these modes during multiplayer gameplay.

While playing in co-op, the player’s weapons, talents and crystals aren’t saved.
This is by design when using another player’s character,only gold collected will be transferred to player using the borrowed character.

Crucible map names can’t be changed after they are created.
There is no way to rename maps after their creation.

Player’s character has been altered and new abilities or items are present.
This may occur if player 1 allows another player (player 2) access to player 1’s characters in multiplayer. To prevent another player from playing with your characters, select ‘Edit Persona’ from the multiplayer menu, select your character preference, and then select ‘Locked’.

Changing resolution during online gameplay may result in disconnection form the current game session
Resolution changes should occur before or after multiplayer sessions.

Resource manager displays incorrect number of crystals collected.
The resource manager displays the highest number of crystals collected by the current character being played. The correct number of crystals collected will display at upgrade points when switching to the correct character.

Player is unable to publish Crucible maps.
There is a hard limit of 6 published maps for all users of the title on one PC. To resolve this issue, retract some published maps or delete the Hunted save data folder in My Games.

Accepting a friend invite on PC does not add the player to the inviter’s friend list.
Player’s must both invite and accept each other’s invites in order to be added to the friends list.

Accepting a game invite consistently results in “Game session is no longer available” error message.
In some situations, PC players will enter a state where all invites are rejected after an original invite is successfully accepted. To resolve this, players must restart their title and try again.

Voice communication does not work over a LAN connection.
Both players must be signed into a Gamespy account for voice communication to work. Players can still connect via a Local Area Network, but communication will not be possible without an active Gamespy login.

Pre-order content will not unlock after removing content and reinstalling.
In order to restore pre-order content after it has been activated, please contact Gamespy Customer Support.

Spoiler


Player cannot find co-op matches with friends in other regions of the world.
Co-op matchmaking only finds players in your region of the world. On PC, you can send a private invite to play with friends.
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Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sun May 05, 2013 7:37 am

How do I invite a friend for co-op?
1. Make sure you have your friends Gamespy ID
2. Launch the game and navigate the following menus
a. Adventure
b. Online
c. Private Match
3. Once in the private match pact menu press [F1], you are now in the Friends menu where you can:
a. Invite friends
b. Manage friends
c. View your list of friends and their current game status
4. If your friend is not currently listed you will need to press [TAB], you are now in the Manage Friends menu where you can add and remove friends from your list.
5. Press [CTRL](add friend) and enter your friends Gamepsy ID.
6. Press [ESC] to go back to the Friends menu.
7. Highlight your friends Gamespy ID and press [ENTER] to send an invite.
8. You can now press [ESC] again to return to the private pact menu, your friend should connect shortly thereafter

Issues during loading or loading with a Windows error.
This may occur if the player has uninstalled or corrupted Windows redistributables for DirectX or Visual C++. Players experiencing repeated failures to load should verify these redistributables are installed and reinstall through Microsoft’s website if needed.

In some instances, the title will crash if the host loads the last checkpoint before the death menu appears.
To resolve this, wait for the death menu to appear before selecting Load Last Checkpoint.
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N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Sun May 05, 2013 5:21 am

Failed to connect on host / join and private invite:
A player will not get a “Failed to Join Game” message unless a connection attempt is made. Therefore, something is preventing them from connecting online. These causes will be the same in either public or private matchmaking attempts. The possible reasons for this are as follows.
  • Firewall exceptions – It is possible that during the install (particularly digital download installs) no exception was added to the firewall, and thus Hunted is being blocked from connecting on the internet. The player will need to ensure that Hunted.exe is added as a firewall exception.
  • Port Forwarding – Hunted does not support NAT traversal, so the user’s router must be configured to allow all traffic (UDP and TCP) on port 7777 to the user’s machine.
  • General Failure – It is possible that even if none of the following items are true, the connection attempt just failed. This occurs a non-trivial percent of the time.
  • No match found - Available hosts/joins are variable based on people playing the game and broadcasting. Time of day can be a factor more people play at the end of the day/weekends. Restarting the process will look for additional hosts
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Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm


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