Destruction Magic Skill line?

Post » Sun May 05, 2013 4:38 pm

Staffs are equipment not a skill. A staff might do this type of magic and the character does not need to learn how to cast that spell because it is imbued with that magic. So there should be a Destruction Skill tree but it should not have anything to do with staffs.

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Andrew Lang
 
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Post » Sun May 05, 2013 6:55 pm

He said Destruction type spells. The Destruction staff isn't the only source of Destruction spells. The Sorcerer has the Storm Calling tree, which is mostly lightning ie shock based spells. Likely there will be a class that can use frost based spells as well as the skill line from the Mages Guild. Fire, Shock and Frost are all Destruction spells.

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leni
 
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Post » Sun May 05, 2013 8:14 am

Destruction Staff isn't just Fire spells. There are three different Destruction Staves Fire, Frost, and Shock. So, the basic attacks will correspond with what staff you are use. But I think that no matter what staff type you are using they still share the same Destruction Skill line. So just because you are using a Fire Staff doesn't mean that the skill line in it will only be fire spells.

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Natalie J Webster
 
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Post » Sun May 05, 2013 12:52 pm

Point, I must have missed that there will be other types of Staves, only seen or heard about the Fire staves as well as the Resto staves. Edited my post to remove incorrect info.

Main point still stands though, Destruction staves won't be the only source of Destruction spells.

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Austin Suggs
 
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Post » Sun May 05, 2013 2:46 pm

Of course I get what you were saying. Was just pointing out that one part.

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Juanita Hernandez
 
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Post » Sun May 05, 2013 11:19 am

Yep, thanks. :tops:

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Roddy
 
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Post » Sun May 05, 2013 12:02 pm

Well, that is exactly what I am talking about, except the part when you didnt read me saying that every class has one single nuke spell, which might not entirely cut it and hence we would bask in the glory of Destruction... staves

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Joey Avelar
 
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Post » Sun May 05, 2013 4:07 pm

What do you mean every class only has one nuke spell? Going to need to post a source on that, or maybe you're confused what a nuke spell is. If you mean an Ultimate, then sure we'll have one available at any one time, but the rest of our action bars will have damaging spells as well.

Main point though which i was correcting is that, No the Destruction Staff won't be the only source of Destruction spells. Like said the Sorcerer has one of its three skill lines based on Shock spells. There are also a dozen or so non-class skill lines available that may include other destruction spells as well.

Bottom line is we have'nt even seen a fraction of what will be available at launch for abilities and spells yet so its a bit premature to say certain types of spells will only come from one source.

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^~LIL B0NE5~^
 
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Post » Sun May 05, 2013 7:07 pm

Well, I have seen it, its not that hard. You can have full list of abilities from couple of videos flying around the internet.

I am fully aware what a nuke is and I am telling you every class has only one.

Here it goes:

Sorcerer - Mages Fury

Dragonknight - Lava Whip

Templar - Sun Fire

The later two even dont have the max range of 28m. So yes, you want a pew pew mage, destruction staff is manatory. Now back to another point I made - You want destruction staff anyway. If you play ranged caster you surely want to have base attacks at range as well. Bow doesnt give much sense and obviously and Resto staff wont simply provide the necessary spells

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Becky Cox
 
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Post » Sun May 05, 2013 6:40 am

Yeah thats where I figured you were confused. We've only seen starting abilities so far. Any footage leaked or otherwise has been lvl 1-5 game play. We know from dev statements over the past year or so that the pool of available abilities will be quite large. You start off with those we have seen but yes we will acquire more as we lvl up. There's no way we will have the same amount of abilities at lvl 1 as we will at lvl 50, these games don't work that way.

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Chloe :)
 
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Post » Sun May 05, 2013 5:39 am

Nope, I am not being confused, I have seen all 15 active class abilities for both sorcerer and dragonknights and there is only one single nuke per class

For some reason you refuse to comprehend the fact

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Alessandra Botham
 
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Post » Sun May 05, 2013 6:06 pm

Maybe because its not a fact? You've seen the starting abilities for those classes.

Starting abilities. All we have seen so far is the abilities they start with. We have no idea how many more there will be, but we do know there will be more based on past dev statements about how many abilities we will have access to as well as just common sense and logic on how these games work. Its an MMORPG, you start with a few abilities and you gain more as you lvl up and progress your character. Not sure if you're new to MMORPGs or RPG's in general but that is a very basic concept with this type of game. You start weak with few abilities and as you progress you get stronger and gain access to more and more abilities. Thats how these games work ESO will be no different in that regard.

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kitten maciver
 
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Post » Sun May 05, 2013 8:31 pm

you seem very confused my friend. We are discussing class skills, I have seen those. From all 15 active skills per class, there is only 1 ranged nuke spell. No "starting abilities" whatever its supposed to mean

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The Time Car
 
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Post » Sun May 05, 2013 6:15 pm

You do realize there are "upwards of 3 dozen" skill trees in total right? Even if the classes are limited to a single nuke does not mean that is all there is. Right now we simply do not know how many or what kind.

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Juan Suarez
 
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Post » Sun May 05, 2013 8:47 am

What about Inferno, Fiery Breath, and Sun Strike?

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GPMG
 
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Post » Sun May 05, 2013 8:16 pm

AoE, short range cone attack and melee attack. Those doesnt count as nukes for ranged caster purpose

I do realize it, yet I were pointing at statement "class skills can give you ranged spells instead destruction staff" as false, you need to real full context befor you jump into an argument

Mages guild has the potential, tho only 2 spells from their skill line I am aware of are Fire Rune and Magelight. Other trees are unlikely to lean that way

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Emerald Dreams
 
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Post » Sun May 05, 2013 4:49 pm

Nuke does not have to be single target, and range has never mattered in relation to the definition.

I'm fully aware of the context. I was letting it go because everyone is focusing on "class" when that is a pretty meaningless term outside of the hole they are being plugged into for archetype purposes. You effectively get to create your own class and in that regard you are being hostile and confusing.

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Big mike
 
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Post » Sun May 05, 2013 3:01 pm

Well all I can say at this point is you might want to do some research on MMOs and how they work then. If the term "starting abilities" is confusing then you lack some basic knowledge to understand the concepts here. If you read my last post you quoted I explained it. In MMORPG's and RPG's you generally start the game weak with only a few abilities, then as you lvl up and progress you get stronger and gain more abilities. ESO will be no different in this regard. We will start with few abilities, ie the ones we have seen that come with the class lines. Then again as we lvl up, acquire more skill lines and progress we will gain many more abilities.

So one more time, yes at the start of the game at lvl 1 classes will have access to those 15 skills from their class lines, then as we lvl up and progress we'll acquire more skill lines which will have even more active skills. By lvl cap and beyond we can speculate that the pool of available skills will be very large and not at all limited to just 15 or w/e number we want to use. Likely the number will be closer to 30-50 or skills we'll have access to.

So going back to the original point, no the Destruction staff won't be the only source of spells and someone wanting to be a full caster type won't have to solely rely on a staff as they can and will have class and other active skills acquire from all the other skill lines to use.

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Heather Dawson
 
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Post » Sun May 05, 2013 3:58 pm

I haven't been keeping up lately but it seems destruction is split up between the classes. Sorcerers have the "Storm Caller" (I think? lol) and I'm pretty sure DKs have a fire based tree. So depending on if you want one or multiple destruction elements you could make a full destruction character.

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Georgine Lee
 
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Post » Sun May 05, 2013 4:06 pm

Please note we are discussing ranged caster role, keyword "ranged". In such circumstances range does not only matter, but is even somehow... crucial? Spells affecting multiple targets are usually refered to as "AoE"

Are you again arguing for the sake of arguing? That is not just boring, but dillutes the thread into junk

So you agree that my point is sound and "class spells can substitute destruction staff" is false, good. Rest of it is unfortunately only assumption tho. We have no indication that world skill lines would include any nuke spells for ranged caster. It would fit into Mages guild line, but thats pretty much it.

My own assumption is that those would focus on optional spells that are otherwise class specific, as Mages Guild spell Fire Rune gives non-Sorcerers alternative to the Daedric Mines

Back to my another point which was overlooked. As ranged caster you want ranged base attack as well, so weapon choice is limited to bow/resto/destro staves - there isnt really much of an option anyway

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tiffany Royal
 
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Post » Sun May 05, 2013 9:52 pm

Nope, you choose your abilities from the start. You are not limited to your class skills, at lvl1 you can head straight to your factions capitol, join Mages guild at develop their skills only. Thats not mentioning your access to 6 weapon skill lines. So no, there are no "starting abilities". Im glad you are familiar with other mmos, however its completely irrelevant here.

Here, watch this, it might give you an idea http://www.youtube.com/watch?v=fF52RZRFeX8

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Svenja Hedrich
 
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Post » Sun May 05, 2013 6:39 am

In the vid at about 2:50 he uses terms like progress and unlocking while talking about character progression. He says you START with the three skill lines and you gain access to the rest of the skill lines by the time you get to 50. As in as you lvl up you gain access to and unlock more and more sills. and at 11:30 the dev mentions "a starting point" and "in the early game when you have a smaller set of skills"

So yeah the Dev there pretty much just confirmed what I and other posters have been saying. You start with a few base skills and you gain more as you progress through the game. Sorry if you misinterpreted it but its clear what he was saying.

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OnlyDumazzapplyhere
 
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Post » Sun May 05, 2013 9:27 pm

Oy. Rageborn be raging.

Regardless of the daft debate over the semantics of what X dev said, Pangscar's point still stands: there will be other destructive abilities than those tied to your weapon, so your statement that ranged casters would be forced to use a staff is just plain wrong.

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Jade Barnes-Mackey
 
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Post » Sun May 05, 2013 8:10 pm


I kinda have to ask you the same thing. You are so hellbent on defining the game as "not another mmo" that you are even squabbling over the fact it has beggining skills.




No I don't simply because we do not know how long fights last, how many spells we can cast with the resources provided or how quickly those resources replenish themselves. While I would assume as a traditional caster one will need to use a staff as a filler ability we do not know. There is a vast difference between casting 5 spells and going oom and casting 500, not to mention the actual damage ranges of the abilities in general.
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Richard
 
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