Instanced CavesMinesTombs

Post » Sun May 05, 2013 5:25 pm

I'm hoping for a good balance between public and private tombs and dungeons. I think I'll find myself at times wanting to venture into the dark corners on the world with a band of fellow Orc warriors but I also know there will be times (more often than not) when I want to be able to journey alone into bandit camps or tombs.

I don't want to finally get into the game only to find there's about 500 public dungeons and only 10 instanced one or vice versa. I also don't want to find that soloing a dungeon is like how soloing previous expansion raid content was in WoW, whilst doing that was something I did enjoy to do thoroughly and I did sink a lot of time into doing it sometimes I just found myself up against a brick wall where it was nigh on impossible to progress, that being said I don't want it to be a cake run either.

Sounds good. Whilst the LFG function in WoW was useful and did take the pain out of getting a group for a dungeon especially at low levels, it did just break immersion for when you just got a button pop up teleporting you in and out of the dungeon and made the older functions like the summoning stones obsolete.

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Lory Da Costa
 
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Post » Sun May 05, 2013 4:45 pm

The most memorable dungeon crawl I can remeber was in UO and DAoC where we had public dungeons.

In UO a friend and I went into Despair and was so hard pressed from the amount of mobs in there we stood back to back using bandages to heal one another. It made for an epic fight as we tried to move in deeper, but the mobs were bugged and just kept respawning. As we started to get low on bandages we had to make a choice to either go down fighting or try to make it to the entrance, if it wasn't for a friendly mage and his group coming in with fireballs and the good old cor por we would of been toast. We teamed up with the newcomers and they gave us bandages so we could carry on along side them. If this was an instanced dungeon we would never of met up nor continued on our journey.

DAoC and the first pvp dungeon was awesome, Midgard would take the forts needed to gain access and then a team of our side would sweep through the dungeon killing anyone along the way. When it came to the other side gaining control we use to all gather up in bottle necks and try to hold the line while I side re-took the keeps to try and keep the dungeon open for us.

MMO's that are released now a days miss this kind of open world pvp with their closed in safe battlegrounds where you just go and capture a point, flag or what ever it is. You will never gain that comradery in games like WoW, Rift, SWTOR, TSW, and any other mmo with battlegrounds. In DAoC you picked a realm to support and play in and you became proud of its achievements and the people around you.

I also miss the journey to the dungeons now you get an instant teleport to the entrance, sometimes that journey was more epic than the actual event within the dungeon.

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Shirley BEltran
 
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Post » Sun May 05, 2013 11:35 am

Ok I do remember from reading the TF hands-on that some of the dungeons might be open in the faciton zones, but some of them are still instanced.

Oh and by the way no need to get all snarky on me Mister Kitty. If you have seen most of the stuff I post in this forum I'm not very misinformed and leading people on with false information.

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sw1ss
 
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Post » Sun May 05, 2013 6:45 pm

Theres no loading screen when you enter to one, I think if I remember correctly theres room for 20 ppl, in each instance, if its full it make another phase I suppose. They work as guild-content as well.

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Kevin S
 
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Post » Sun May 05, 2013 2:17 pm

ESO is designed to play with your guild mates or friends. Thats what they're really trying to do with Megaserver. Even for pugs, if you arent part of guild nor you've no friends, you play with same guys, beause of smart-grouping. Cyrodil is also a place for guilds too. They try to solve all these pug problems.

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Cheville Thompson
 
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Post » Sun May 05, 2013 7:31 pm

I used to enjoy crawling through Destard. When the game was young and everyone was on 56k, it was death galore. I was looting people, and a guild group came in and noticed my little grey name. Queue action-packed sequence of me running through dragons and drakes to the second level while doing my best to avoid halberd swings and healing through the ol' E-bolts flying my way. I get to the second level and promptly drop boxes at the ramp. I grab the Shadow Wyrms hanging around and as they come through the ramp and get blocked, I provoke the wyrms on them and promptly cast Invis (was a bard mage). They get stuck on the boxes, and the wyrms blocked them from picking the boxes up. They got DP'd and died fast. I provoked the wyrms, and looted my fill. Oh, the glory days.

In terms of cooperative efforts, though, Ice Dungeon was always good for that. Once T2A hit everyone wanted a White Wyrm. Tamers, mostly naked, would pack in attempting to tame it and reds would frequently storm in to crush them. Once, we gathered our wits about us during a raid and fought back. I, of course, wasted no time in sicking the nearby spawn onto them while everyone else started dumping mana. I fielded off the narrow corridor with 4 angry Tamers, and a half dozen mobs including the WW chasing 3 reds. They couldn't get a teleport off with all of the spell spam and died. We each got our WWs before they returned for round 2.

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SaVino GοΜ
 
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Post » Sun May 05, 2013 12:26 pm

Im sure this has been said, but just to be safe.

In public dungeons everyone gets their own loot, nothing is shared. Simple as that.

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Tammie Flint
 
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Post » Sun May 05, 2013 5:36 am

i cant speak for UO but daoc had serious crowding issues and even worse had major train issues. now darkness falls was well done but the rest had problems with them imo. now at the time daoc dungeons were fine as thats what was the norm back then but now that i have not had to deal with trains, and people tagging the mobs you need (not an issue i know in TESO) i kinda like instanced. now to be fair when i first heard of instanced dungeons i hated the idea. overall though daoc is very old and i know TESO will have ways to solve the issues that game had. for one daoc was a spawn camp game. i do not miss the days of camping a location because you spent more time waiting and fighting with other people over what mobs belonged to who than actually fighting and they have address this so thats good. it does raise a question though, whats the point of an open dungeon is we are not just grinding monsters? fight to the end boss and loot? will this not just have people running to the end without having to actually do much? sorta like riding someone elses coattails?

anyway i am sure i will enjoy the dungeons this game has but i can tell you i will miss exploring ruins. you cant do that in a group. i would love if the game launched with a lot of instanced 1 man ruins for exploring. those are usually the most fun times for me in ES games

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Miss K
 
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Post » Sun May 05, 2013 5:24 pm

I hope it is true. I HATE heavily instanced MMOs. It's the main reason why I've given up on Neverwinter. It just does not feel like an MMO if it's that instanced. Now I expect instanced dungeon content and that's fine, but the open world should be OPEN.

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ijohnnny
 
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Post » Sun May 05, 2013 3:37 pm

I never experienced crowding issues on DAoC. Most of the time people were more than happy to share, or merge groups if there was room, etc. That said, I played on a Medium population server. With ESO's megaserver, you may just have a point. It's hard to say.

I would expect the dungeons to have various named mobs with chances to drop special loot, quest lines that take place or are directly gotten from them, etc. While they are public, the phasing portion of it should help diminish crowding issues when there are potentially multiple ways to view the dungeon. This, of course, is all speculation. I'm just as curious in regards to how they plan to do public dungeons. I don't miss the spawn camping method of DAoC, either, and I hope ESO doesn't take such a route. In my opinion, dungeons should involve quests, with some named mobs, and stuff to farm and camp.

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Dalley hussain
 
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