List of MINOR BUGS, and concerns. (To be updated as they bug

Post » Sun May 05, 2013 5:50 pm

Being played Co-op splitscreen on CASUAL Difficulty.

...BUGS...

The following happened while playing Co-op splitscreen:

*SMITHY
After defeating all the skeletons in the Treasure Vault, and heading back up the stairs to the surface, the torches on the walls of the stairway began to light as we would pass each one and they were behind us. We thought it was part of the creepy goings on, but this happened on our 2nd play through of the area because we were slain the first time...and this did not happen that first time, the torches all stayed unlit as we walked to the surface.
-So, not knowing if this was a bug or deliberately designed to do this, took some wind out of the encounters sails...because we actually stopped and said "was that supposed to happen"?
Questioning the unknown in a game is a great way to keep players involved and enjoying the experience...this was not one of those times. Consistancy is critical at times like this in a game.


*SUBTITLES NOT SYNCING with in game dialogue. Not only the subtitles, but the voice acting dialogue sometimes does not sync with in game events.

*USING REGEN VIAL to heal Co-op partner does not always show on screen, and does not even work.
In Chapter 2, DUNGEON OF DYFED, in the WELL OF SORROWS where you fight the Dread guarding the Treasure...the ability to use a Regen Vial was nonexsistant. No Visual Onscreen Prompt either. This REALLY took the wind out of the sails of a VERY cool and fun event fight.
NOTE: This is not the only time/area this occured, just the most times it happened at once.

...CONCERNS...

*Both the HEALTH and MANA circles which fill with either health or mana color when a item is picked up located in between both bars are TOO SMALL.
You can barely see if you actually have them filled, (meaning you have a potion available to use if need be). Which is important to know while playing.
They should be larger for at-a-glance confirmation you have available potions ready to be used.

*The white light bleed through all throughout the game environments...between the seams or spaces of the stones of a stone wall for example.
Worse, when it happens in other areas it should not be, and you think it may be a Regen Vial or some item that has a similiar white glow to it.
It really marginalizes the great looking themes of the environments and you find yourself thinking..."what is that...oh, it's just white light bleed through"...ouch.
A player should NEVER be seeing this(.)
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Sarah Knight
 
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