Checked BFG on 360, same as you described above + fireballs of enemies that cast lights.
This is what i don't understand. I never considered the Doom3 of 2004 to be a fragfest.
It always was a scary game no matter how they originally intended it to be.
I have friends that stopped playing halfway through the story because they thought it was too scary!
Especially ROE had some very intense surreal and nightmarish moments in the original.
With the changes made to the BFG edition, it looks like Tim Willits "corrected" the gameplay to what he originally had planned.
I'm exaggerating now to make the point clear:
The original was a great and unique scary experience, the BFG release is a mediocre shooter.
Doom3 2004 was well balanced. The BFG edition has lost it's character.
The enhanced gameplay speed is welcome though.
I always thought the player movement in the original was too slow.
Dodging imp fireballs is easier now.
The George Lucas syndrome has infected id.
You shouldn't change an 8 year old "classic" after all the fans have come to love the original.