I've added a new loadout to the dlc_1_scenarioloadout.tdef (just a copy of an existing one with the name changed and an ammo count increased to test) I've also added it as a new item on the relevant scenarioloadoutlist so it appears in the menu correctly with its own strings.
In the rage tool kit using the "list scenarioLoadout" command I can see my new loadout is loaded and using the "launchScenarioOption" command along with the well scenario and my new loadout, I can load up that scenario and the correct loadout is applied.
But when I build the mod, then load Rage with it, although the loadout still shows up correctly in the loadout selection menu, the player spawns without items, the qconsole.log shows it is correctly assigning the loadout to the 'scenarioLoadout2:' slot.
Using the "list scenarioLoadout" command shows that the loadout is missing entirely from the resources list.
Is there a step I'm missing somewhere to have that new scenarioLoadout declaration built into the mod? Are we able to add new scenarioLoadout declarations with the modkit? Just incase it's an issue with the DLC (I have the scorchers DLC installed)
When I modify an existing declaration the changes seem to carry over just fine, the problem only appears with new declarations and I get the same problem if I add the declaration into a new .tdef file.