Rage map project

Post » Mon May 06, 2013 6:13 pm

@id.dav - not bad idea - with this empty map. After toolkit update I can use properly AI. Map making took great piece of time, and now I'm working from scratch, thats mean - what I imagine/see I make it in the game.

I can make 2 versions of map - artwork, and normal (with broken AI, but I have some ideas how to use nonintelligent enemies).
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Mon May 06, 2013 6:12 pm

Well it could be one map with both broken ai and art. After all idStudio tutorial says "All you need to create Rage gorgeous maps" not gorgeous ai
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Tue May 07, 2013 4:51 am

Map grows up and I think I can't make the end of new room (ready for build) before weekend, so I decided to show screens from toolkit, only preview with no foliage and stamps (this only after build). Most of places are not finished and often with only white light to see the structure: http://imgur.com/a/ztSmJ


EDIT: for now all works are suspended/hold on. Without AI, brush functions as platform/elevator and small amount of assets I decided to hold on all projects (I'm going back to id tech 4), I hope after toolkit will be patched I could be back to projects. Sorry guys, thanks for help and good words!
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Previous

Return to Othor Games