NPC Aliveness

Post » Sat May 18, 2013 12:42 pm

Will NPCs go around doing their own business, moving, talking, ...living on their own terms with or without player interaction? Or will they stand around 24/7 at the same spot repeating "static" animation?

Do you believe "dynamic NPCs humanoid or otherwise" add to the immersion, or the idea of a "breathing world" ?

Will they have developed characters, and player relationships? (disposition/talking options).

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Louise Dennis
 
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Post » Sat May 18, 2013 1:27 pm

Since it has been confirmed there is little to no radiant ai for npcs. It is likely they will perform limited tasks and appear more like morrowinds npcs.
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Shiarra Curtis
 
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Post » Sat May 18, 2013 3:56 pm

-hopefully

-yes

-hopefully

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michael danso
 
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Post » Sun May 19, 2013 1:33 am

I hope at the vary least they go more oblivion style on this, it was pretty routine but at least it gave some feel of aliveness to the world. I don't expect it to be skyrim level though that was pretty routine IMO.

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Jessie
 
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Post » Sun May 19, 2013 2:06 am


I hope it will be as well but I honestly based on current info am doubtful though I'm sure that it won't matter at all and honestly this issue doesn't affect my odds of purchasing this game either way.
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Avril Louise
 
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Post » Sun May 19, 2013 2:26 am

Same, it's not a deal breaker for me either. I just can't take GW2s repetitive npc talking, "Did you see what she was wearing?" "No I was looking at him" like I haven't heard that every time I walk up to the leatherworking station...

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Amy Smith
 
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Post » Sat May 18, 2013 1:15 pm

i voted yes to everything. but, it's too late to add most of this now. once a game goes into beta the core gameplay is already set. so if it's not in the game already, it won't be any time soon.

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Rachel Briere
 
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Post » Sun May 19, 2013 2:52 am

Yea I voted for things that I would love in the game I just don't find it realistic to an MMO on this level and at this stage but a lot of this stuff would be awesome.

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Laura Cartwright
 
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Post » Sat May 18, 2013 4:59 pm

Yup. I like it but I also think they should go with dynamic cities/towns too. I think there should be 4 different kind of thing..

1) Night time, cities are etmpy, maybe one vendor, NPCs are mostly some homeless beggars, guards are more suspicious, rats around trash cans, maybe some hungry dogs.

2) Normal day, some NPCs around the cities, all vendors up, guards welcome you to the city

3) Big holiday, buffs for everyone, guards are generally quite happy and cheering, lots lots of NPCs.

4) Big market, guards are again more suspicious and warn you about thieves etc and maybe some additional vendors for players to check out, lots lots of NPCs. Actually this would give reason for players to travel to other cities.

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Genocidal Cry
 
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Post » Sat May 18, 2013 8:58 pm

first things first:
it's a freaking MMO so the best way of creating a living 'breathing' world would be having no NPCs at all. let each player have exactly one character which is capable of only one or two things, and thus force players into cooperation and trading with each other.

however the system of NPCs minding their own businesses never worked well in my opinion. that's why NPCs in Skyrim wandered less than they did in Oblivion.
of cause it's stupid to have NPCs standing around all day, but I say it's just as stupid having them do the very same things each and every day...
also if NPCs mind their own businesses I (as the player) should be able to convince them of doing something else, e.g. if I speak to the local smith at 8 o'clock in the evening, asking for a suit of armor he should be willing to sell me one immediately (for he's a tradesman not some lazy employee who gets his money anyways)


I don't think we'll see many talking options in ESO for the focus clearly is multiplayer gaming.

as for reputation I don't think we'll get more than other games have. this would be a faction main quest (line) and daily quests afterwards granting you access to special skills, gear, enchantments, potions, dresses, etc.
after all I've herd the Mages and Fighters Guilds will pretty much work like that, and it'll be more or less the same with alliance contribution.
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Emmanuel Morales
 
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