Templar Class Info

Post » Mon May 20, 2013 2:55 am

Thanks to the labours of a fellow forumite who wishes to remain nameless (very awesomely nightbladey, if you ask me) who extracted this info from the bowels of teh interwebz, I am happy to present the full list of Templar class skills.
P.S: I didn't leak this, I'm not involved with the beta, and I genuinely have no idea where this came from.
P.P.S: I have a stack of facepalms ready and waiting for anyone who wants to indulge in some paranoid apocalypticalness (you'll notice that, for example, the tree names have changed from those that are currently indicated on Tamriel Foundry's page). Any volunteers to be the first? :smile:
Aedric Spear
Ultimate Abilities
Radial Sweep – unlocks rank 12
Instant – 5m Radius – 75 Ultimate – No Cooldown
- deals 18 magic damage to nearby enemies
Active Abilities
Puncturing Strikes – unlocks rank 1
1.1s channel – 8m range – 28 magicka – no cooldown
- four hit attack for 3, 3, 3, 3 damage to enemies in front of you.
- last hit knocks back closest enemy
Piercing Javelin – unlocks rank 4
instant – 20m range – 40 magicka – no cooldown
- hurl a spear causing 22 physical damage
- knockback target 5m
Focused Charge – unlocks rank 24
instant – 2.5 to 18m range – 40 magicka – no cooldown
- charge to target enemy and interrupt them
- deals 11 magic damage
Spear Shards – unlocks rank 34
instant – 25m range – 48 magicka – no cooldown
- deal 9 magic damage to enemies in a target area
- disorient 1 target for 6 seconds
- ally may pick up spear, granting you and them a 15% bonus to damage for 15s
Sun Shield – unlocks rank 50
instant – self – 48 magicka – no cooldown
- create damage shield for 6 seconds that absorbs up to 24% of your max health
- deals 6 magic damage to nearby enemies on activation
- each enemy hit increases shield strength by 4% max health
- you no longer regenerate magicka while the shield holds
Passive Abilities
Piercing Spear – unlocks rank 8
passive – self
- increases critical strike rating by 10% with spear abilities
- increase damage with spear abilities vs blocking targets by 10%
Spear Wall – unlocks rank 19
passive – self
- increase block amount vs melee attacks by 15% while you have a spear ability slotted
Burning Light – unlocks rank 29
passive – self
- 25% chance on hit with spear ability to deal 10 magic damage
Balanced Warrior – unlocks rank 39
passive – self
- increase weapon power by 4%
- increased spell resistance by 40
____________________________________________________________________________
Dawn’s Wrath
Ultimate Abilities
Nova – unlocks rank 12
instant – 28m range – 300 ultimate – no cooldown
For 8s
- enemies deal 70% less damage
- enemies take 11 magic damage every 1 second
- and ally may activate the super nova synergy, dealing damage and stunning all enemies in the area
Active Abilities
Sun Fire – unlocks rank 1
instant – 28m range – 40 magicka – no cooldown
- deals 11 magic damage and an additional 9 fire damage over 5s
- snares 40% for 5s
Solar Flare – unlocks rank 4
1.5s cast – 28m range – 48 magicka – no cooldown
- deals 14 magic damage to target and nearby enemies
- affected targets take 40% additional damage from the next attack
Backlash – unlocks rank 24
instant – 28m range – 80 magicka – no cooldown
For 6 seconds
- stores up damage, when effect ends nearby enemies take an additional 30% of damage suffered
Eclipse – unlocks rank 34
instant – 28m range – 60 magicka – no cooldown
- target reflects negative single target spells back at themselves for 5 seconds
-subsequent casts cost additional magicka
Blinding Light – unlocks rank 50
instant – 5m radius – 60 magicka – no cooldown
For 3.5s
- enemies miss all attacks
- 50% chance to be set off balance on miss
Passive Abilities
Enduring Rays – unlocks rank 8
passive – self
- increase duration of sun abilities by 20%
Prism – unlocks rank 19
passive – self
- gain 2 additional ultimate when activating a sun ability
Illuminate – unlocks rank 29
passive – self
- take 10% less damage from enemies affected by your sun abilities
Restoring Spirit – unlocks rank 39
passive – self
- gain 4% magicka when activating an ability
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Restoring Light
Ultimate Abilities
Rite of Passage – unlocks rank 12
4s channel – self – 150 ultimate – no cooldown
For 4s
- nearby allies take 80% less damage while channeling (does not affect caster)
- heals caster 7% max health every 0.5s
- you cannot move while channeling this ability
Active Abilities
Rushed Ceremony – unlocks rank 1
instant – 28m radius – 68 magicka – no cooldown
- heal nearby wounded ally for 27
Healing Ritual – unlocks rank 4
2s cast – 12m radius – 44 magicka – no cooldown
- heals nearby allies for 19
- heal self for an additional 30%
Restoring Aura – unlocks rank 24
instant – 12m radius – 52 magicka – no cooldown
When slotted
- increases stamina and health regeneration by 15%
when activated
- increases the health and stamina regeneration of nearby allies by an additional 60% for 6s
Cleansing Ritual – unlocks rank 34
instant – 12m radius – 56 magicka – no cooldown
- instantly removes a negative effect from self
- over 12s, heals allies in area for 2 every 2s
- allies may activate Purify, removing all negative effects
Rune Focus – unlocks rank 50
instant – self – 40 magicka – no cooldown
create area of self protection for 12s
- gain immunity to interrupt effects
- take 30% less damage
- deal 25% less damage
Passive Abilities
Mending – unlocks rank 8
passive – self
- increase critical strike chance of restoring light abilities on low health allies by up to 30%
Focused Healing – unlocks rank 19
passive – self
- increase healing of your restoring light abilities by 100% to allies standing in your areas of protection (rite of passage, cleansing ritual, rune focus)
Light Weaver – unlocks rank 29
your restoring light abilities gain the following effects
- restoring aura – duration increased by 20%
- healing ritual – cost reduced 20%
- rite of passage – take 20% less damage while channeling
Master Ritualist – unlocks rank 39
passive – self
- increase resurrection speed by 50%
- resurrect players with 100% more health
- 50% chance to gain a soul gem upon successful resurrect
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Stacyia
 
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Post » Mon May 20, 2013 9:23 am

Right off the bat, Sun Shield looks like it'd be legendary for a character with 100% health and 50% stamina, as the shield's strength would be maximised, and the lack of magicka regen'd be almost irrelevant. The bonus you get from nearby enemies is surprising too. That lends itself to a very aggressive application, rather than the defensive nature of the other abilities. I can just picture someone running into the middle of a huge crowd and setting that one off, then being able to clean up the rest single-handedly because of a hugely stacked shield.

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Lexy Corpsey
 
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Joined: Tue Jun 27, 2006 12:39 am

Post » Sun May 19, 2013 11:14 pm

Yeah saw this a day ago, I have to say the effects these abilities have sound really good awesome and all, I just hope they look as good when cast as they sound :)

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Sylvia Luciani
 
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Joined: Sun Feb 11, 2007 2:31 am

Post » Mon May 20, 2013 10:56 am


You can't look at the abilities in a vacuum like that though. Even the numbers you have provided here are pretty useless as we do not know how abilities acale with gear and buffs. While I agree that ability looks really good on paper, meta and other mechanics will often point out otherwise. Look at any forum following Mtg before a set release. The "leaders" before a set are rarely worth much a couple weeks after the set release because they are usually not very good in actuality.
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Rhiannon Jones
 
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Post » Mon May 20, 2013 4:02 am

Judging from the fact that all of the Templar's abilities use Magicka, and two of the trees are either melee or defense based, I think it's a safe bet that it will be possible to find/make heavy armor that caters to magic users.

I am actually really surprised; pleasantly so, to see the potential for an extremely defensive Paladin healer build just from what is here, let alone all the other skills you get from other trees. The possibilities of making a decently offensive build with good defense, and healing is also there.

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Matthew Aaron Evans
 
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Post » Mon May 20, 2013 7:21 am

nerf

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Star Dunkels Macmillan
 
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