Want. More. Dishonored

Post » Sat May 25, 2013 8:52 am

Hi to all of you, citizens of Dunwall. :twirl:

I’m new here and I need to confess: it’s been a few weeks since I got a terrible fangirling condition for the game.

I preordered it in the autumn and finished it right after the release, but didn’t quite get it. I thought the game was good but unpolished, curious in its imperfections. “Trials of Dunwall” were not my cup of tea, so I skipped them (actually they were not even released in my country in time, but anyway), but then… came “The Knife of Dunwall”. I decided to replay the original Dishonored for training, this time on high chaos (my first one was low chaos, but without clean hands because of a stupid mistake) – and man, did I feel the difference. It’s unbelievable, how many possibilities and mechanics the game offers, the amount of detail and thought put into it is astonishing! After you get that moment of fascination, when you breathing stops for a moment and pupils widen uncontrollable, you know you’ll be a die-hard fan. ><

So now I’ve finished the game three times – low chaos/high chaos/mostly flesh and steel on hard for “clean hands” and “ghost” achievments + 2 runs of Knife of Dunwall. I know it’s not that much but I’m working on it. ;)

I wish Dishonored got much more attention and love from gamers. But its narrative is so different from all that we see today! You don’t get half of it on your first run. Even after the third one you discover something new. And it’s so easy to miss most of it! Not at all like in the latest bombastic triple-A titles. It takes a bit of adjustment from the player.

But there’s a bad side to all of this. I can’t play anything else lately. I’m craving for “The Brigmore Witches”, and seriously worry for my mental health, if the sequel isn’t announced. Maybe I’ll last for a while with new Thief, if it’s any good, but then… D:

Hm, I’m not sure if I got everything right, since English isn’t my first language, so sorry, if something I wrote is wrong in tone.

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Darlene Delk
 
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Post » Sat May 25, 2013 2:17 pm

Good things await those who are patient :wink:.

For me, Arkane can take as long as they want with polishing Brigmore Witches. I hope we see a satisfying conclusion for Daud's story and more meaty content, cos' Knife of Dunwall was a bit short (still brilliant though, don't get me wrong).

Oh, and your English is perfect :wink:.

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josh evans
 
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Post » Sat May 25, 2013 2:53 pm

Rationally I understand that good things take time, of course. Especially when level design is this elaborate... But I've read half of the fanfics on tumblr already... ><

Waiting for The Brigmore Witches will be exciting. I hope that the new DLC will be longer than " The Knife". Not because I think that The Knife of Dunwall was too short - I respect the amount of work and time, that were needed to make the original gameplay even better - but simply because I want to spend more time in it. What worries me immensely is the uncertainty around the sequel. First it was promised, and then the devs said that it was not clear yet... And even if it is announced, the wait will be excruciating. Gotta work hard on my mental discipline, though, maybe, my fangirling ardour will cool down a bit... :unsure:

Thank you! You're too kind. :touched:

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Scared humanity
 
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Post » Sat May 25, 2013 2:17 am

I couldn't agree more. :)

Dishonored is easily my game of 2012, with Walking Dead as a close second. Even though the story isn't stellar, the atmosphere is just right. Arkane did wonderful job with creating a living, breathing world - we got only a glimpse of it, but it has potential for great depth and diversity that will be showed in future games (although honestly, it would be a great standalone game too). Regardless of genre, the setting and aesthetics are what really makes or breaks a game for me, and IMO they're one of the strongest points of Dishonored. Dunwall is an instantly recognizable place.

It's true that high chaos playthroughs are fun, mostly because they let you use an array or weapons and powers. In low chaos you're somewhat more limited. However, I'm naturally sneaky in all games that allow it, so low chaos is still my preferable way of playing. There's nothing like avoiding guards by swinging from chain to chain and silently running on beams high above their heads. Yup, Kaldwin's Bridge is my favourite location. ;)

Which also reminds me of the nonlinearity of the missions. It's been ages since I played a game that offered so many ways to complete your task - no matter how you mix and match your abilities, there's always a path you can take, an alternative route, a back door available if you can't use the most obvious one. Deus Ex: Human Revolution attempted it quite successfully, but Dishonored feels much more organic. In DX:HR it was always clear: computer for hackers, ventilation shafts for stealthers etc. Whenever I entered a new location, I looked for the same pattern. In Dishonored every mission feels different even if I use the same playstyle. I have no idea how they managed to achieve this, but props to Arkane.

Don't hold your breath. http://kotaku.com/seems-like-thief-really-is-in-serious-trouble-482915418

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Sami Blackburn
 
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Post » Sat May 25, 2013 3:55 pm

I believe that their story approach was more of a "fill in the blanks yourself". It's confusing and even annoying at the beginning, since you don't know all the necessary motivations, but in the end it pays off: it's much more flexible this way, and gives the same playground quality to plot that is apparent in the gameplay. May be it was not intentionall, but as a result, if you take your time to know the characters better, try to decipher them, you start to feel as though they are your own roleplaying chars.

But yes, not all the pieces fall into place or even fit sometimes. I still can't decide on Daud motivations.

Yes, I like sneaking myself. It's just that I truly liked the game after I discovered how different it can be. The contrast between the high chaos and low chaos did it for me.

Absolutely. I was so bored of ventilations in DE:HR! In Dishonored moving around the level feels so organic. It must be really difficult to make such levels...

I, for some reason, find that level a bit tiring - the only one in the game. :sweat: It's soo big, with soo much to do. Though it's very beautiful.

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David Chambers
 
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