Are MMOs quests too long?

Post » Thu Jun 06, 2013 11:44 pm

I always have more fun at the final fight of the dungeon or the quests that simply require you to travel somewhere and kill some people. Should ESO makes quests epic but shorter. ie. "Travel to the mountaintop and kill the dragon." This could be a very difficult task but if you are able to do it it only takes 15 minutes, rather than 3 hours. I think for casual gamers, or people with jobs we would like to see high end content that is a bit quicker to get in and out of.

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Austin Suggs
 
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Post » Fri Jun 07, 2013 4:18 am

No!
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Ash
 
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Post » Fri Jun 07, 2013 5:41 am

Chain quests possibly a solution? So you can do them one part at a time?

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Annick Charron
 
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Post » Thu Jun 06, 2013 7:06 pm

I agree, for the person that only has an hour or so to play chain quests would give them a stopping point for the night, for me I like long quest lines, with good story and immersion, for my personal taste, most games today the quest lines are kinda short, but thats just me..:)

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Budgie
 
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Post » Fri Jun 07, 2013 9:13 am

From my experience, MMO quests vary.

Yeah, you get short ones. Go over there and kill five of these or talk to this fellow or kick this guys bottom.

You get your time consuming ones. Kill this guy, but spend half an hour fighting through the hordes to get to him. Or ones that have you travelling to several distant locations talking to someone or collecting an item from person A taking it to person B who then gives you something for person C who has money owed to person A.

Quest chains are also a must. With an arcing story.

They aren't really much different from the quests of any RPG.

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Nicole Coucopoulos
 
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Post » Fri Jun 07, 2013 3:40 am

http://tamrielfoundry.com/development-faq/

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laila hassan
 
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Post » Fri Jun 07, 2013 3:52 am

Many quests are simple bite-sized adventures, however there are also quest sagas which span entire zones and tell grand tales which reveal segments of the overarching plot line of the game.

This is SICK

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Dark Mogul
 
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Post » Thu Jun 06, 2013 8:32 pm

I think they key to all the quests in balance. It's nice to have the bite-sized adventure once in a while, as long as you have some long storytelling ones other times.

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Joanne Crump
 
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Post » Thu Jun 06, 2013 11:39 pm

I like short and long story lines.

I have no problems with many unrelated short quests in a big world.

I like a fluid gaming experience.

But I do not tolerate stretched content like:

- doing 5 - 20 times the same thing for a quest.

- every 20 meters some group of respawned enemies that attack me on sight.

- enemies that offer no challenge but only a ridiculous large health bar.

- running at slow pace constantly from A to B and back.

- spending a large part of my playtime with inventory decisions and running back to some vendor.

For SWTOR (at launch), I ended up reading spoilers in the forum to know how the story goes because the game was too tedious to actually play it.

Granted, repeating some key combination from 1 - 9 is not my idea of a fun gameplay.

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Jade Barnes-Mackey
 
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Post » Fri Jun 07, 2013 8:54 am

Like reading a book (you know that paper oddity) and skipping straight to the end...NO!!!!:eek:
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Sabrina Steige
 
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Post » Fri Jun 07, 2013 6:34 am

*Double post*

Can't wait for some proper forums that actually works for smartphones pffft! :glare:
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Allison C
 
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Post » Fri Jun 07, 2013 11:31 am

I would like a mixture of long, short, chain, escort (to an extent) quests, possibly quests that require diplomatic solutions too rather than just slaughtering everyone all the time.
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Matthew Barrows
 
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