I love the idea of playing ESO in First Person view and in some recent videos it looks awesome.
First Person though seems to have some drawbacks. Matt Firor has mentioned several times that a drawback (in PvE) is that we will not be able to see the enemies that spawn behind us. The drawbacks in PvP are obvious as well. I would like to start a discussion on how First Person could be implemented to make it more viable in PvE and PvP. Here are a few ideas that may or may not work.
1) PvE only: When enemies spawn, they remain stationary for 10-15 seconds (or until attacked) but still generate the relevant creature noises. So if a new mob spawns behinds you it will not attack you right away, but give you time to become aware that its there from the noise. So if a wolf spawns behind you, you will be able to hear it growling, but it will not attack you for at least 10-15 seconds. I think this could work in PvE very well. It would also be nice if in PvP players made enough noise also (from foot-steps, armor clanking, spellcasting etc.). In other words, sound could compensate for a more narrow visual view.
2) PvE and PvP: A lazy but useful feature could be a short range radar showing the position of nearby enemy mobs and players. While it might not be ideal to add something more to the UI, if it makes First Person more viable I am personally all for it.
3) PvE and PvP: An enchanted mirror that you carry in your inventory. If you keep it activated, it opens a second small screen that shows what is behind you. Ok, I am grasping at straws here, but I am trying to think of ideas that might give First Person a more even playfield.
What would other people like to see?