Doom 4 needs to return to its roots.

Post » Tue Jun 11, 2013 12:46 pm

I was playing some Brutal Doom today and was just thinking about how awesome the game is. I have way more fun playing it than I do most modern games. I don't want Doom 4 to be just a clone of modern shooters with a doom coat pulled over it. It needs to be about obliterating tons of monsters in a spectacular way. Back in the old days, you didn't even need to aim. Just point the gun and fire. Wouldn't it be awesome if they went back to how it used to be? Take away crosshairs and aiming down sights, you don't need it (maybe a laser sight). It needs to be fast paced with a lot of firing from the hip. Have an enormous variety of enemies, destructable environments, and a whole lot of gore. They should make it really "in your face" with up close and personal melee, get a berserk pack and literally punch an imp's face in, getting clawed by a monster would actually look like it would hurt not just a swing in the air and your health decreases. Give the player realistic movement that makes it feel like you aren't just a camera with a gun attached bobbing around. That way they can put stuff like the oculus rift to good use. Make enemies get torn to pieces and react to being shot in a brutal animal like manner. I want to see a pinky demon get a giant hole blown through it then flop around injured while it's still trying to eat my face. Make enemies fight each other. It would be cool to see a hellknight pick up a zombie and toss it at you or a swarm of pinkies devour some poor sap with bad aim.

Has anyone here seen the new trailer for the game "Hellraid"? It really reminds me of Heretic/Hexen. That's how the new doom needs to be.

If they really want Doom 4 to be different and stand out from the crowd of shooters, they need to return to what made Doom great in the first place. Nothing plays like Doom these days. It's all Call of Duty rehashes. Give me a brutal modern day twist on an already awesome formula. Doom just needs a serious facelift, it doesn't need to be reinvented. Is it going to happen? Who knows, but I can wish... hahaha

Anyone agree with me?

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Sophie Payne
 
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Post » Tue Jun 11, 2013 2:09 am

I do agree tough your exposition did remind me a bit of "Darling? Light, of my life. I'm not gonna hurt ya. You didn't let me finish my sentence. I said, I'm not gonna hurt ya. I'm just going to bash your brains in."

in its intensity

clone of modern shooters is not such a bad thing imoo to each his own I believe however originality is overrated after all this is a business first art later much in the vein of syrup the movie also for the I can doers I loved the difficulty settings of the doom games they spoke volumes about the difficulty curve what you want can be achieved more so make the game of more value as most of the game makers are using different difficulty settings to add more game content to their games

realistic movement in the vein of brink and dishonered with lots of shaky cam well I liked both of those games brink more so than dishonored(even tough dishonored offered more in terms of gameplay)

fps melee still getting used to it all the best to who actually pulls it off

looked at it good luck to all the fps meleers out there

do finish doom4 quickly tough

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Claire Vaux
 
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