ESO coming to PC, MAC, PS4 and Xbox On

Post » Wed Jun 12, 2013 11:19 am

It was announced by Sony at E3 yesterday.

Please see http://elderscrollsonline.com/en/ for further information

Please feel free to discuss this in this one thread dedicated to this announcement. Please don't make additional threads for this announcement as this section is for discussion of many aspects of this new upcoming game.

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Stephanie I
 
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Post » Wed Jun 12, 2013 10:07 pm

Targetting works on a hardlock and soft lock system. You aim near your target you will hit. If you have a hard target, you still have to aim at the target, you will just by pass people between you and the target. You'll be long out of resources if you just run a rotation like other games. It is more about using your skills at the right time, than simply a rotation. FFXI had console gamers that could easily keep up with pc gamers in both pve and the limited pvp. FFXIV aims to do the same and they both had many more skills and much more complex rotations as this game.

For your information, I'm not a console gamer, I'm just not blind to what they can do and how this game is already setup for consoles.

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Barbequtie
 
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Post » Wed Jun 12, 2013 8:53 pm

Yet, the prime reason Matt Firor gave for separating servers was the difference in control schemes, and how it would be unfair to console players in PvP.

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Lindsay Dunn
 
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Post » Wed Jun 12, 2013 8:09 am

He also a couple of days ago said there was no plans to release for console. :/

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Lillian Cawfield
 
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Post » Thu Jun 13, 2013 12:24 am

To those that don't think you cant play an old mmo with a controller and do pvp against someone with a keyboard? Ha. Really ha. I did it and did it well, and it wasn't hard to learn at all. No more difficult then a keyboard and less hand movement which in PvP is the main reason you do custom mapping.

That said, the old school mmo style doesn't apply here because the combat system is totally different.
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Farrah Barry
 
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Post » Wed Jun 12, 2013 11:52 am

It is always a concern. What they are doing is simply safe. It doesn't mean that any content is going to be dumbed down like people fear.

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Elina
 
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Post » Wed Jun 12, 2013 9:51 am

It's the aiming that is the main disconnect between the two. Controllers are just not as fast or precise as mice. But as you say, if this was traditional tab-targeting, there'd be little problem.

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Joey Bel
 
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Post » Wed Jun 12, 2013 4:09 pm

You don't even need to be precise in this game. You just have to aim near your target.

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Crystal Birch
 
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Post » Wed Jun 12, 2013 5:32 pm

Yes but you still need to aim at them. If a person with a controller goes up against a person with a mouse and they have equal skill and equal footing, mouse will always acquire target first. It's just that simple.

(Plus I'm still holding out hope that they tighten down that soft-lock bounding box quite significantly)

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Myles
 
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Post » Wed Jun 12, 2013 8:23 am

I wouldn't say dumbed down as much as I fear they will lower the difficulty of PVE across all platforms to compromise with a more casual audience. I could be very wrong and am very much waiting for a response from the devs on balancing for each platform. I associate a more casual audience with people who play consoles, not all mind you but the majority of casual players are on consoles over PC. This is evident when people discuss price points and sitting around on the couch as their preference. hardcoe gamers don't care about this at all, price and location are irrelevant because to us it is a lifestyle not just a hobby. Being a gamer is to us like sports is to an Olympian, it isn't something they just do on occasion, we live and breathe it. That said, again I fear that they may compromise on difficulty and the challenge in order to let more people finish end game content. Now this was probably going to happen regardless of console support but the announcement was like a nail in the coffin on this issue...or at the very least an awakening to the lies I was telling myself that this would be a hardcoe game. I was kind of looking for the days where you would wipe in a raid 50 times before ever completing it. There is always a chance that they do individual support amongst each platform but outside of bug fixes I feel they will go the cheap route and do across the board changes, if a spell needs to be balanced on the PS4 version all versions will be regardless of the issue, etc.

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keri seymour
 
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