Bethesda Explains Prey 2 Silence - IGN Article.

Post » Thu Jun 20, 2013 6:47 am

IGN asked Pete Hines about Prey 2 at E3...

He talks about the leaks and played them off. He doesn't really answer anything, just gives some half-assed garbage responses so he could move onto the other games he needs to talk about.

http://www.ign.com/articles/2013/06/18/bethesda-explains-prey-2-silence

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“We appreciate that folks are displeased that we haven’t had any update or any info on Prey 2, but whatever your displeasure is, you can’t even be remotely as unhappy about it as us,” Hines told IGN. “We spent years and millions of dollars and a ton of effort trying to help Human Head make a great Prey 2 game. What we said the last time we said anything was that it’s not up to our quality standards."

Hines continued, "it’s simply not good enough. We’re not going to just proceed blindly with something that isn’t good enough. We’ve been very specific about why, and we’ve been very specific about the whats. When that gets addressed and changed or whatever, at that point we can give an update. But nobody’s disappointment is greater than ours. We spent a lot of time and money and effort trying to make this thing happen and support folks, but at the same time, you just can’t keep throwing money at it and saying, ‘sure, it’ll eventually work.’ You have to have the discipline to say, ‘it’s not good enough. It’s not hitting the quality bar. Why isn’t it? We’ve been at this for a while, and what we have is not what we talked about.’ So that’s where we are.”

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Ok, Thanks Pete. But please do explain the attempt to buy Human Head... I just can't wrap my head around wanting to buy a studio that hasn't produced quality work.

Nice of IGN to ask about Prey at least!

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TRIsha FEnnesse
 
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Post » Wed Jun 19, 2013 9:40 pm

Thanks for the clarification Pete. I totally understand that if the project wasn't up to standards then that's really all that matters.
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Janette Segura
 
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Post » Thu Jun 20, 2013 7:33 am

Perhaps they figured if they buy the studio then they could shuffle some people from other studios to help get things on track. There is only so much BethS can do with a studio they don't own, and apparently throwing money at it wast the solution to their problem.

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El Khatiri
 
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Post » Thu Jun 20, 2013 2:44 am

And they still refuse to give us a yes or no about the game. How hard is that, really?
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LuCY sCoTT
 
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Post » Wed Jun 19, 2013 9:49 pm

They can't give us a certain yer or no. Nothing is for sure regarding this whole mess.

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x a million...
 
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Post » Thu Jun 20, 2013 5:37 am

As I mentioned in the other thread.

How did Rogue Warrior pass your standards?

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CArlos BArrera
 
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Post » Wed Jun 19, 2013 8:22 pm

Considering people were amazed with Prey2's playable demo, quality was obviously not the issue.

All he's done here is tried to spit out some quick lines to not seem like the situation is cowardly, that is, to make people think they're not hiding anything. This sort of thing is common.

It's all a confusing mess, but if they didn't have anything to hide they'd tell people more details. He said there that they've been detailed buy they haven't. All they said was it wasn't in their "quality" standards and that says absolutely nothing. Bethesda aren't known for quality standards.

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Jessica Stokes
 
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Post » Thu Jun 20, 2013 7:55 am

http://www.neogaf.com/forum/showpost.php?p=64529201&postcount=4 This guy sums it up perfectly.

"Yes, everyone knows that Bethesda cancelled the game because it "didn't meet their quality standards". None of the stories from the Human Head side of things contradicted that. They simply pointed out that the contract hinging on an arbitrary standard that can't be defined allows the publisher to argue that anything, regardless of quality, doesn't meet the quality standards, as well as to do pretty gross practices like holding the developer or game hostage rather than working to fix it or investing the resources required to do so.

Absolutely no one is going to be assuaged by this answer." Even if we ignore all the news from the past couple of weeks, a AAA game isn't built from scratch and fully functional for at least a couple of years. It takes time to make it good.
What about Skyrim on PS3, Rogue Warrior, Wet, Brink, or how everyone of your open-world games shipping way too early? You don't get to play the "quality" card if it's rarely reflected in your products.
http://www.metacritic.com/game/playstation-3/rogue-warrior
http://www.metacritic.com/game/pc/doom-3-bfg-edition
http://www.metacritic.com/game/playstation-3/hunted-the-demons-forge
http://www.metacritic.com/game/xbox-360/brink
Shame on you for slamming Human Head, Bethesda. No one's buying "we turned a corner nonsense." You got caught trying to buy the studio in the aggressive Bethesda tradition, and we you didn't get your way you tried to shut them down out of spite. If that's how you treat your friends Pete...
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Marquis T
 
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Post » Thu Jun 20, 2013 11:15 am

I find it funny that he seems to know who leaked the information. Maybe IGN told him, but I'd guess not. He also never elaborates on what made the game not meet their "standards".

It is easy to detect your BS Pete, so next time... try a little harder.

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Leanne Molloy
 
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Post » Thu Jun 20, 2013 11:37 am

Haha, Hines defence was destroyed by Nathan Cheever: "You can’t suddenly complain about frosting when the cake you wanted is still in the oven #bridezillas"

https://twitter.com/NathanCheever/status/347123581320327168

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Cody Banks
 
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Post » Wed Jun 19, 2013 9:17 pm

Pete thinks he's got people snowed.

Its obvious to me now that this whole debacle is going nowhere fast.

And as paraphrased by others previously, I am calling bs on this little peep from Pete.

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April D. F
 
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Post » Thu Jun 20, 2013 11:57 am

BS Pete, you are talking to gamers and people in the industry. Anyone who saw the Prey 2 demo could see the quality of the product. You expect everyone to believe that Human Head suddenly forgot how to develop games after they showed off at E3. Why do they trot you out to explain the issue anyway? You have nothing to do with games being developed you are a puppet.
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RUby DIaz
 
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Post » Thu Jun 20, 2013 3:17 am

I'm sorry? Where is this clarification of which you speak?

Sounds like the same, old obfuscation to me.

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Jack Walker
 
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Post » Thu Jun 20, 2013 12:35 am

Dead right! He didn't clear up anything. He didn't directly address Human Head's involvement on the project, though it's obvious they're no longer working on it.

“I think all of the stuff that you’ve heard at this point has been from one side of this, and it’s been somebody putting spin on it, like, ‘here’s what happened.’ No, that’s your version of what you think happened. I haven’t heard from anybody yet that actually sat in the room.
Oh, okay... so your side has no spin? It's not like you've had a history of playing fast and loose with the truth, Mr. Hines. I'm sure Human Head employees opinions are totally valid. Sometimes you have to stand up to a bully. Nice try trying to soften or gray the horrendous allegations Bethesda, but I'm not buying a word of it.
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Lisa
 
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Post » Thu Jun 20, 2013 3:05 am

Pete Hines is a laughable spokesman, the mention of Prey 2 from IGN is something he probably wished to avoid. The funny part is he will just stick to the same old "quality issues". He never tries to make Bethesda out to have done no real harm. But by not going into any real detail on the quality problems... it is easy to pick apart his BS answers to our questions. I suspect IGN will have their source come back and spill even more on Bethesda's actions.

So Pete please explain:

1. Why did Bethesda wish to buy a studio who's work they declared poor? You just said in this interview you didn't wish to lose more money...

2. Who is making Prey 2?

3. What is wrong with HH remaining an independent studio?

4. Do you treat all of your friends like crap?

5. Were you amazed to see a game that was more polished and bug-free than The Elder Scrolls games?

6. When did these quality standards show up? Did you enjoy Rouge Warrior... No? Huh... quality... eh?

7. Do you think us fans are stupid?

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His Bella
 
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