PC gamers and modders

Post » Thu Jun 20, 2013 7:16 pm

I just want to see PC gamers who are also modders thoughts on this. Heck even console gamers can come in and talk about it no one is to be left out :P.

So yesterday I read a interview with Mark Rubin on some website.

http://gamingbolt.com/call-of-duty-ghosts-wont-have-any-support-for-user-generated-content

http://www.ausgamers.com/features/read/3316211

Mark Rubin said he would absolutely love the PC version of Call of Duty: Ghosts to get mods but as of now there will be no mod tools no level editors nothing he says that PC gamers who are also modders are also hackers.

Interesting.

So I since Bethesda Game Studios always gives out mod tools for their The Elder Scrolls video games and Fallout 3 should be a considered a hacker? Making new texture mods that I can use in multiplayer should be considered hacks?

In my 13+ of playing video games I have never seen a video game developer blame modders for hacks.

Lets see mods can create good for the video game industry. People actually can get jobs from making mods. People who don't have $60,0000 dollars (USD) to spend each year to go to college to learn how to make video games can learn it all at home from free programs on their free spare time or you know buy some programs that cost anywhere from $40 dollars (USD) to $100+ dollars (USD).

VALVe also hires people from the modding community and most of the video games VALVe develop have multiplayer. Gabe Newell said that modders contribute to the video game industry a lot especially for multiplayer.

I don't know if this topic is appropriate but I want to see what people think of this.

To me I personally find it sad because I went to school for 3 years to learn this stuff last month I just finished my 3rd year I am finished I am not going back in August I was gonna enroll for 4 years total but the way the video game industry has been going made decide to opt out so yeah I quit. Will find something else to do.

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Rinceoir
 
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Post » Thu Jun 20, 2013 5:21 pm

Difference is, those who mod in Call of Duty usually make the game not fun at all. They cheat. Call of Duty 4, World of War, and Modern Warfare 2 are some examples.
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michael danso
 
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Post » Fri Jun 21, 2013 7:00 am

That is true in a way.

But the funny thing is that Mark Rubin said that they won't provide mod tools because of hackers yet the PC version of Call of Duty: Modern Warfare 2 and the PC version of Call of Duty: Black Ops II have no official mod tools yet there were still hacks made and hackers on day 1 of release.

So providing no official mod tools doesn't work hacks can still be developed.

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kennedy
 
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Post » Thu Jun 20, 2013 9:25 pm

It's just the same old desperate PR spin, nothing more.

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Darrell Fawcett
 
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Post » Fri Jun 21, 2013 4:04 am

He has a point. Call of Duty is a multiplayer game first and foremost. Bethesda games, which are some of the biggest-name games that promote modding tools, are singleplayer only. While there are many FPS games that I can think of that allow mods (the Tribes series pre-Ascend and TF2 come to mind, let alone the Quake series), the guy has (somewhat) of a point. People get very competitive about CoD games, and adding in modding tools has the possibility (although very remote) of making it easier for people to cheat in the game.

That all being said, hacking still exists within the CoD gamespace without modding tools of any sort. I can see how adding modding tools might make it easier for hacks to proliferate, but using modding and modders as a kind of gateway to lots of hacking doesn't make sense to me. The hacks already exist on their walled-in servers and creating servers that actively allow mods isn't going to make the problem of hacking worse in a real way.

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Scott Clemmons
 
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