ESO as a persistent phenomenon will dictate Lore

Post » Fri Jun 21, 2013 4:37 pm

I started a thread with the same name in the ES Lore forum:

http://www.gamesas.com/topic/1463824-eso-as-a-persistent-phenomenon-will-dictate-lore/

So why start here? Because I believe that the responses here will be totally different - as they should be ^^ and therefore potentially fascinating

Please understand if you are new to ES that no one is exaggerating the value of ES Lore in-game and out. And folks in Lore genuinely feel that thigs are askew

However, it is likely that there are valuable insights to be had here with the very different pov that I have seen. End of disclaimer ;)

What this thread revolves around in the notion that ESO will likely be a successful mmo ... but also that there will probs be a cost, and that ES6 and beyond will pay it.

Does that matter to you guys?

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Jeff Turner
 
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Post » Fri Jun 21, 2013 7:34 pm

All games so far have stood on their own Lore wise. No real reason to think ESO will be different in that regard.

Thats the thing I just won't get with the Lore folks. Every other game has made changes and added things here and there. Why all of a sudden is ESO being held to a different standard. Why isn't ESO being given the chance to stand on its own like all the past TES games have.

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Inol Wakhid
 
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Post » Fri Jun 21, 2013 4:03 pm

I don't think it will make much of an impact if any at all. Bethesda creates new lore and I am sure it was consulted with them on what ES6 is going to be based on so drastic differences don't exist. I have faith that there won't be a problem at most some minor plot holes in the lore which could happen from game to game in the single player TES series. Two different development studios but ultimately still the same privately owned company.

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Dorian Cozens
 
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Post » Fri Jun 21, 2013 7:56 pm

I agree with Pangscar somewhat, but the only kind of stuff I don't like is how they are depicting some things in the game in another way then how they are described in the lore. Examples:

- The whole race of the Altmer turned into LOTR style pretty elves.

- Moon Sugar being depicted as a sweet, not as an unwanted drug.

- The air of Coldharbor being blue and dark, in stead of fiery and red.

- And the worst so far for me: The whole of Summerset Isle is littered with buildings that look exactly like the buildings of Warhammer High Elves. Same for the artstyle there. No Coral or buildings made from bugwings! (Wth ZOS, you CAN do morrowind mushroom style, but you aren't creative enough to make buildings from Coral, bugwings and the like?)

And theres probably more...

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Kevin Jay
 
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Post » Fri Jun 21, 2013 4:10 pm

Molag Bal wasn't given the wrong title. The God of Scheme IS one of his names, this was cleared up in another thread. Yeah, ZeniMax aren't lore-noobs that people think they are. The lore fanatics are really getting too crazy over something that hasn't even been released yet. You have NO clue what the lore is going to be like in the game till you actually get to play it. Yeah, sure, in like the THREE photos we have of Summerset we see LOTR style elven buildings, but that is only a small island off Summerset, who's to say that the mainland that is where all the Coral buildings are, eh?

I understand that you lore fans want this game to be close to the lore that is can, and it most likely will. But how about you crucify them after you play the game so you actually have true proof on your claims that they don't know the lore.

http://www.imperial-library.info/content/molag-bal

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evelina c
 
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Post » Fri Jun 21, 2013 9:33 pm

Ah yes of course, sorry my bad there. I allways thought they mistook him for Boethia, who is the prince of Plots. Will fix my post. And I don't believe ZOS are lore noobs, but they seem to take the easy route and change things so it might be more appealing to the large masses and to get a lower PEGI rating. Understandable, but I don't have to like it.

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zoe
 
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Post » Fri Jun 21, 2013 9:28 pm

That's what you guys think they are actually doing, who's to say that they didn't talk to Bethesda about all their ideas about the game and they gave them the thumbs up. Remember this game is being published by Bethesda, if they didn't think that ESO was doing their lore justice they would tell them so.

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Mistress trades Melissa
 
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Post » Fri Jun 21, 2013 4:42 pm

Yes, but comon... No mentions of 'King of R.a.p.e' or moon sugar as a drug, etc? Everything seems to be made so that they can get a PEGI12 rating. Very understandable from a business POV. But really, I'm fine with them changing some things in the lore to make it fit their game, just like all the other ES games have done. But just depicting something in a different way than how it is descirbed in the lore is wrong if you ask me. Doesn't even matter for what reason.

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c.o.s.m.o
 
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Post » Fri Jun 21, 2013 7:25 pm

Again, you are acting like they are just doing this for mass appeal (Sure somethings might have, like is it a big deal if Molag Bal isn't called the King of [censored]?). Bethesda isn't going to let ZeniMax just run away from the lore in the game, you would have to be delusional to think they actually would. I'm assuming anything big in the lore department that they are changing had to have been cleared by Bethesda. They've said that they talk to them about lore to make sure they are doing it right. So these little tiny things you are so infuriated at, might actually have been green-lighted by Bethesda or Bethesda doesn't deem it breaking lore, because ZeniMax has come up with good lore in the game to explain why it is the way it is.

Edit: We both have different views on it, but I don't think they are just changing all the lore, because they are trying to get a lower rating in the game. They haven't even told us what the rating of the game will be, it could still be rated "M" for all we know. So that argument doesn't really work, unless you actually knew the rating of the game. Now, I'm not going to say that ZeniMax is probably going to make this the best lore game compared to all the other games, but (this isn't stated towards you) I think people need to see how ZeniMax interprets and instills their own lore into the game before they start acting like they don't know what the hell they are doing.

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Imy Davies
 
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Post » Fri Jun 21, 2013 11:07 am

Yes I have to agree you are right about this and we have nothing more than guesses to say why they are doing it. But I don't have to like it, do I? They are doing it and the reason isn't even that relevant to me. Tbh, overall I'm not really a 'lore buff' or something. I was actually allways on the pro-factionlock side and favoring a 3 faction Alliance war over an OwPvP system which a lot of lorefolks found way better fitting to ES. I also didn't mind how the races are being distributed throughout the factions. But I really just enjoy reading about lore and having at least a good/basic understanding of it, because I feel it enhances my gameplay experience. And let me tell you, I will feel weird when I'm walking through summerset Isle, pretending I'm not in the Warhammer universe.

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Kim Bradley
 
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Post » Fri Jun 21, 2013 2:42 pm

Dont forget the idiotic comment that buildings cannot be made out of poetry, ZOS svcks when it comes to lore, in Tamriel whole damn cities have been made out of poetry! (see Vivec and Sancre Tor)

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Naughty not Nice
 
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Post » Fri Jun 21, 2013 9:51 am

For my mentions of how much it looks like warhammer, take a look at this.

ESO depiction of high elf architecture:

http://massively.joystiq.com/2013/01/30/the-elder-scrolls-online-lead-deals-with-differences-between-the/

Warhammer depiction of high elf architecture:

http://www.keenandgraev.com/wp-content/uploads/2008/08/warbeta35.jpg

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FITTAS
 
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Post » Fri Jun 21, 2013 8:43 pm

I'm not saying that you can't be cautious on all of this, but (again not talking to you) some people are really getting too crazed over all of this. People are already crucifying ZeniMax about their lore and acting like they don't know anything about it (look at the post right above mine) before they even got into the game and see exactly how ZeniMax is interpreting the lore.

The whole Summerset thing is something is something that they can easily rectify. They will only have a small island off of Summerset unlock at launch (we know the main island is locked for launch), they can easily say in the lore that the Altmer that live there wanted to live a more civilized style over the main island with their coral buildings. That doesn't mean that when the open up the main island in another expansion that they couldn't add coral buildings in. There are many ways they can interpret the lore here. And seriously does ever damn city and town in Summerset have to have Coral buildings all over the damn place? No it doesn't! Not every town in Morrowind was filled with mushroom buildings, so I don't see why there can't be cities and towns in Summerset that are a bit more traditional when it comes to High Elven culture.

Oh, hey, have you played the game yet and can tell me how the lore is? Oh, wait, you haven't? Well I guess that clears that up.

Edit: This is me bowing out of this thread though. I've discussed my feeling on lore to extent many times and so will the same people who will come into this thread. So to everyone in the thread I bid you adieu.

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Marta Wolko
 
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