Buildings and dungeons.

Post » Fri Jun 21, 2013 8:29 pm

Im not sure how this works but very curious. I love that this series is going online but i like that they are making it very solo if you want. Sometimes i like being alone, any game with the besthesda logo on it does a great job at doing this. Nothing was better than being in the wasteland in fallout all alone with the wind howling and a random stranger scaring you with a request to do something crazy for them. Get the the point?

Anyway i wonder how this will work in eso. Say you see a random house and you decided to go in and grab what you can because your hungry kr maybe you want to read the persons entire library, whatever it is. It would break the entire feel of that if someone or multiple people could be in that some house not by your choice. Are there loading screens when entering a house or do you just open the door and any player can come and go as they please. Also i know they said there would be dungeons that will have multiple players in them, thats awesome but what if your questing and want to take your own time and pace to go through the dungeon?

How does this all work? Many times when playing an mmo where you go here and kill this or collect that its so annoying, your almost waiting in line for this rat or boar to spawn. I know they said they were not trying to go that direction but i would like to know exaclty what they are planning on. Originally many of us hated the idea of the elder scrolls going online. In our heads it just didnt work. Since we have been proven wrong by the lucky people who have gotten to play the game.

I know im all over the place with this. So ill end it now lol. In a nut shell i just want to get an idea how the questing and exploring works solo vs not solo. Thanks a bunch.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Fri Jun 21, 2013 3:03 pm

If you havnt already checked out the gathering and exploration video I'd recommend it.(on eso website) In several interviews Ive seen Paul Sage has talked about how natural questing flows into the world. You walk into certain situations that start a quest and while doing that you stumble on other objectives. They seem very proud of their questing system. Im hoping houses are instances. I dont want to run into someone else stealing the sweet rolls i want. Loot is instances so while going through a dungeon you can take your time and still get loot or just get your friends to slow down.
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Fri Jun 21, 2013 8:10 am

More than a few Elder Scrolls enthusiasts, like myself, feel this way. Think the best thing for it is a review of our expectations. We'll need to prepare ourselves to find another player in that house we just broke into. That player also needed some sweet, sweet, sweet rolls, and we are talking about an MMO.

Also, I wouldn't want every house, cave, etc. to be instanced. It's pretty cool being able to join a PUG already working an area. Saves me from having to wait for someone to reply to my /general or a guild mate to make their way over.

This is an Elder Scrolls game unlike any other Elder Scrolls game to date. It's an MMO. Potentially, we will share a new Elder Scrolls experience with a ton of other folks who've enjoyed the same Elder Scrolls games we have. Ever said "You know what would make (((insert Elder Scrolls title here))) better? Multiplayer."

Annoyances happen when you have more than one person doing anything. They probably compound the more people you include. The potential for awesome is enough I'll consider putting up with the annoyances.

User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am


Return to Othor Games