How they flanked you, how they laid down suppressing fire and how they dodged your attacks? I remember being impressed by this... then I figured out the truth.
In reality, the AI in FEAR was nothing more than an illusion. http://web.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf, he shows that the level design was responsible for most of the advanced tactics (cover, pincer movements, flanking) and amplified by a set of behaviors.
I know the game is old and all, but what do you think?