How will the aggro range mechanic work?

Post » Fri Jun 28, 2013 2:59 am

I was just thinking about PvE and how the aggro range mechanic will work. Will it be like most other mmo's, where you have a 20 ft or so aggro range at which enemies start detecting you? Or will it be as in TES games where the aggro range is way farther and if an enemy sees you standing when you come around the corner of a cave tunnel, he will attack you directly? Which one would you prefer, and why?

/Speculate!

Myself I would prefer the standard MMO one for gameplay reasons, like going over tactics for some fight, and being able to see the enemies you are talking about and to prevent ninjapulls. But on the other hand, for exploring and sneaking and the like, I'd prefer the standard TES system.

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BethanyRhain
 
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Post » Fri Jun 28, 2013 4:53 am

I think I've heard some time ago that you will pull whole rooms of enemies just like in TES (as a non-stealther) instead of being able to get them one by one like in many MMOs.


however I'd love enemies to instantly attack as soon as they see me.
would be much more intense gameplay :smile:
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jadie kell
 
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Post » Fri Jun 28, 2013 7:11 am

I can't stand the standard mmo method for how fights start.

Why wouldn't anyone attack me when they can clearly see a fight with one of their buddy's not 30 feet away is beyond me. roaming around like mindless idiots all scattered out for no reason.

I understand there's gameplay mechanical purposes for this but if this is anything like Wow I'll be heading to Cyrodiil at level ten and never come back.
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Elle H
 
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Post » Fri Jun 28, 2013 3:33 am

I would prefer Elder scrolls agro. There use to be an art to pulling in MMO's it was a learned skill by the player, it was crucial to have a tank that knew hot to pull single mobs instead of group. or have other classes pull for him and peel mobs out of a CC blob. current iteration of MMO's are ridiculous with agro you have to piss on a mobs leg to get its attention . its really poor encounter design and I hope TESO can bring that immersive feel back to MMO's instead of that cheap" Heroic combat " that swtor was so proud of static mobs all linked that just stood there waiting for you to shoot them or throw something at them even though they can clearly see you. But I suspect it will work like all the other MMO's its the draw back of making a game completely soloable from 1 to max never needing a group or a partner. But I think they are on the right path from the looks of it there will be lots of roaming encounters. dynamic type events for questing so I am assuming it wont have that feel of static quest hub leads you to static quest area.

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Laura Elizabeth
 
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Post » Fri Jun 28, 2013 3:35 am

Didn't they already say that enemies have a conal FOV? As ever, I've got no source I can find though.

Would prefer that to the usual 'aggro triggers at x distance' thing though.
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Joe Alvarado
 
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