Nostalgia seems to be hitting me hard lately, and made me think of SWG. Personally, I was fond of that game because of how the player community controlled the weapons/items, but it was to a certain extent and you could still get awesome weapons. I thoroughly enjoyed going out to harvest resources, getting the best I could, and then making some awesome weapons.
As the poll implies, what type of crafting do you prefer?
Standard: You get resources, obtain/buy a recipe, and then forge the item with a click of a button. See most MMOs go this route for the sake of simplicity.
Advanced: You get resources and make components, and/or sub components which make components, before you make the actual item. This takes it up a little bit. Sadly, I see this annoying more people vs giving something useful. Experienced this in EQ2 myself where I had to make resin for the components/sub-components/fuel before I made the actual component for the item. Got taken out after a while.
Player Run Economy: You make everything and control the stats of the item through what types of resources you get. While this is more labor heavy for the developers, it really pays off because it keeps different players engaged in the game.