What do you think about:A new iteam sistem

Post » Mon Jul 08, 2013 9:42 am

Hello my name its Spoukey and i think i have a greate ideea.I would like to see what do u think about it:) (Sorry for my bad english i still work it)

So the thing are:
Lets say u got a dagger from a random minon and these dagger have
19-25 damage
1.65 atack speed
25 fire damage
1.3 magika regen (random stats)
These wil be a random useless iteam wich you wil use like 2-3 levels and then you wil change it.How it wil be if u can find the same dagger with diferite abilities like
damage from 4-60
atack speed 1.30-1.90
fire damage 13-50
magika regen 1.1-1.5
So when u wil reach max level and you wil have "End gear" you can still improuve it.
Diablo have a similar iteam sistem that help a lot that game

With these change you wont have problem like "I got these sword ........ Hey i have the same sword" You wil have the same iteam but one wil be better than the other.
In my opinion these change wil make the game more "Playable/fun/greate/not so common"
Ok the badest part of these is:There wil be some "farmers" that wil try to get best iteam of all tipes (i dont know if these is rly a bad think but seems like 1 "greeding svck"

I rly want to know what do u think about these and one more time (sry for my english)
Cheers Spoukey!

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Carlos Vazquez
 
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Joined: Sat Aug 25, 2007 10:19 am

Post » Mon Jul 08, 2013 5:11 am

for all we know item progress won't work as in other MMOs.
crafted gear might have different stats based on the used ingredients.
maybe all crafting recipes allow to craft "the best endgame gear".

we know so little about item progression and how it actually works.
it's far to early to suggest anything.
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sam westover
 
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Joined: Sun Jun 10, 2007 2:00 pm

Post » Mon Jul 08, 2013 4:33 pm

It's an assumption that gear stats will be quite basic when compared to other MMOs the catalyst is on the gear but in the skill trees. Magicka regenerations are only ever seen as part of an enchantment, attack rates and the like are the same.

This is one to watch for in end game content for sure since it will (if the above holds true for TESO as well) work differently to other MMOs as end game content in them as pretty much focused on gear progression. With such a limited amount of stats on these armours there really isn't much to play with apart from upping the armour rating (with could end up being a problem with level 50's versus level 10's etc in PVP) and unique looks to these pieces of jewelry, weapons and armour. Instead we might see a continuous progress in skill trees over time since I think it has been established that the skill trees lacking in choices for the player to make.

There's native speakers of english that are worse than you. As long as it's more or less understandable; you have little to worry about.

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Sarah Unwin
 
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Joined: Tue Aug 01, 2006 10:31 pm

Post » Mon Jul 08, 2013 11:10 am

You dont undestand the essential ,how it wil be for TESO if:Iteams wil be like Diablo 3 for example iteams (except legendary one) If u got for example Dagger of the fallen star u could get it with 15-30 atack damage or 16-28 atack damage.

Same iteams (names) wont have same status .I think it wil be more funny and chalenger.

PS:I know teso isnt a usual mmorpg(at last i hope so) but do u know something about justice sistem?

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Yung Prince
 
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