http://www.elderscrollsonline.com/en/news/post/2013/07/15/ask-us-anything-dungeons
http://www.elderscrollsonline.com/en/news/post/2013/07/15/ask-us-anything-dungeons
One things I took away from this article:
So Nightblades get an ability like Vanish, from WoW, where you can go invis in the middle of a fight. That is very interesting indeed.
Indeed. It certainly infers that Nightblades will have class given stealth abilities. So just like healing is something everyone can do but only the Templar will have class given and more healing options, Stealth is something everyone can do but only the Nightblade has class given and more options to use stealth. Makes sense to me.
ugh, fricking classes. Boo I tell you, Boo. Other than that, nice to know some of the stuff and have it collected in one page.
Yes there are classes in this game, but they aren't truly classes, they are more like templates. You can be whatever you want to be with whatever class you want to be. So if you want to be a Sorcerer that runs around carrying a Mace and Shield with heavy armor and wants to tank thing, go ahead and do it. It's not like WoW where you are pigeon-holed into a specific role (Warrior - Tank/Melee DPS Warlock - Range DPS Shaman - Melee/Range DPS/Healer).
Sure there are certain skill lines attached to the class that no other class can use, but this game has a VERY loose class system compared to most MMOs out there.
I know that but I still don't really like it. Some classes will have skills only they can use or skills only they can get really good at. The healing from the Templar comes to mind. Sure, Oblivion and Morrowind had it a little too, with the skills you could select that determined wether you would level up or not. Skyrim was the first that removed it completely. But you could still become just as good with it and could advance the same things as someone who had chosen something completely different. That's why I don't like it. It's loose compared to other MMO's, but not loose compared to TES.
I am well above the pettiness of saying "I told you so". (I did though)
Seriously though I think some people just need to get it that while ESO's class system is more open its not totally open. Skyrim being the newest game in the series really does a disservice to many TES fans point of view. Before Skyrim there were in fact classes that acted like templates just like ESO is doing. So overall ESO's system is very much a TES staple.
And here we have our proof that the class skill trees WILL indeed give the most role defining abilities, which means that letting everyone being able to choose from all trees will result in OP builds, unless they change the 'class' trees. Now that is settled as well, great! As it is my turn now, I'm gonna throw an "I told you so" to old uncle frak
Just like the QQ about cloth being labled as 'light armor' and it not being true to TES, while there was an 'unarmored' skill in Morrowind that made people without armor or with cloth on, take less damage.
Cloak of Shadows in WoW was remove and immune to magical effects.
(In TESO it seem to be what in WoW would be called Vanish).
While not exactly identical names, I think that will be a bit confusing in the beginning.
The part about no cookies...well for me that's it a deal breaker I can no longer get excited about the release of ESO they have completely and utterly shattered all of my dreams!